Thank you to those who re-uploaded the stream! (Multiple people did!)
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Are there any more ancient artifacts that you found intriguing yet didn't get to talk about due to time? I would like to look into more of these mechanisms for further study...
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You can find a bunch just by doing a bit of searching -- Damascus steel, Zhang Heng's seismograph, etc. Be careful though since there is tons of quackery out there. One thing I learned -- the blocks in the pyramids that everyone is mystified about are nowhere near the biggest
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blocks used in ancient constructions; there are some that are 10x bigger! (That were not moved nearly as far as the Khufu pyramid blocks, but, still ... )
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People on youtube say that they don't get as many blue screens and viruses as they used to in 90s and 2000s. So the OS feels more robust to them in some way. What do you think about it?
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I didn't have time to say this in the talk, but I would consider protected memory to be one of the major improvements in software technology that has actually happened (though it's also a hardware technology, so it's a bit mixed). Protected memory was available in a widespread
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way on workstation-class computers in the 1980s, but didn't make it to home computers until sometime like Windows 2000 / Windows XP.
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in my view systems like Amiga failing and PC/Win taking over the market set us back by a decade no less
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If you haven't read "Canticle for Leibowitz", you might enjoy it. It's a novel about a monastery maintaining civilization through a nuclear fallout.
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I have read it, it's good!
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Just started watching and noticed... That's not Yuri on the slide, it's Valentina https://en.wikipedia.org/wiki/Valentina_Tereshkova …
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Yep, unfortunately I can't correct the video!
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This talk is absolutely amazing, but then it ends without a solution. Write simpler code? What practical steps should I take today to simplify my code? Is it just a matter of less dependencies?
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That would be a good start. The solution (and I believe I said this at some point) is to develop the taste for simplicity, which almost nobody has. Once you have that, a lot of things solve themselves.
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Do you have a link to the interview with Bob Colwell about the faulty silicon chips?
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Do you find clean code is a good guide looking at what your thoughts are about programs? Especially talking about complexity reduction. Great talk, love it.
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Not really. The problem is what the code is trying to do. Clean helps, obviously, but it's 2nd-order.
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Great and important talk
I kinda hate myself for moving from custom engine to Unity. Much engineering time is replaced by guessing what it does under the hood. But with life being finite and ambitions high I realize I just don't have time to design every subsystem :( -
You can always move to an alternative engine with open source access ;)
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Last time I did, it compiled for more than an hour, and basic things like controlling near plane for offscreen rendering couldn't be changed via blueprints, but I'll reconsider it if situation improves
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