Jonathan Blow

@Jonathan_Blow

Game designer of Braid and The Witness. Partner in IndieFund.

San Francisco
Joined January 2010

Media

  1. Feb 1
    Replying to

    I am not sure what kind of layout choice this is, to have the font be tiny and then tons of space between lines. Seems like the worst parts of all the "flat design" weirdness. Maybe it is using OS fonts and doesn't know how they look.

  2. Jan 19
    Replying to
  3. Jan 12

    I feel so Valentinesey right now!!

  4. Jan 6

    For a fun view of this predicament, see the classic Bradley sequence from Pentagon Wars: and just imagine to yourself they are talking about software.

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  5. Jan 5

    Easy to show an illustration since I have been getting lots of these:

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  6. 28 Dec 2019
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  7. 28 Dec 2019

    Apparently Twitter is shadow-censoring these tweets for a lot of people. So here, I'll post a screenshot of this content that is so bad that Twitter has to censor it silently. This platform is becoming super-compromised.

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  8. 27 Dec 2019

    Boyan Slat's Pacific Garbage Patch cleanup project is proceeding. This is one example of what it looks like to be a high-impact individual today. There are lots of other options, and most of them are not being exercised, or even seen, by anyone.

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  9. 16 Dec 2019

    I enjoyed reading “The City & The City” by China Miéville, which is what you might get if you had a full-length detective novel set in one of Calvino’s Invisible Cities. Thanks for the book, and !

  10. 13 Dec 2019

    Starbucks staking a claim to meaning, because we’ve abandoned the idea of meaning and are too embarrassed about it for it to be part of our foundational institutions any more, so people can no longer be nourished by it, is a sign of ... something.

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  11. 11 Dec 2019
  12. 8 Dec 2019

    I decided to sit down with the Index, start up Steam VR and start playing!

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  13. 8 Dec 2019
    Replying to

    Weird. Here's my front page...

  14. 1 Dec 2019

    The USA needs to step up its game ... !!

  15. 29 Nov 2019

    The canonical cinematic "ok boomer" moment?

  16. 29 Nov 2019
    Replying to and
  17. 29 Nov 2019

    If you think any of this stuff is new or original, here's a film to watch, released in 1984:

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  18. 27 Nov 2019
  19. 12 Nov 2019

    My talk from the Taipei Game Developer Forum is now online. It's built around audience questions; the general theme is about how hard it is to communicate what your game is, to the audience, to potential business partners, and even to your own team.

  20. 10 Nov 2019
    Replying to

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