thinking about an approach to live, simulated generated worlds which uses nested homeostatic units. a city can be run as a single homeostatic unit if you're zoomed out. if you zoom back in, it will "catch up", making new buildings, changing where fields of crops or buildings are.
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probably a human-scale perspective into a structure which is, simulation-wise, starting from above.
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Simulate Interaction at the boundaries until the player touches the interior
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