Johannes Knop

@Johannes_Knop

Game Designer, Dev and Tech Artist. games, music and visuals with code and synthesizers. Orga , he/him

Berlin, Germany
Vrijeme pridruživanja: ožujak 2012.

Medijski sadržaj

  1. 4. velj
    Odgovor korisniku/ci
  2. 3. velj
    Odgovor korisniku/ci

    Every time I use the Profiler, this is how I feel

  3. 2. velj

    This is this the cowboy police stay right where you are hands on your hat

  4. 2. velj
    Odgovor korisniku/ci

    These cheap spicy shrimp-flavoured instant noodles!

  5. 2. velj

    not necessarily a patch, more of an artifact: if you scale by (1,0.4) and then scale to (1000000, 0.4), it shows these cool shoving cubes for a while osc(200, 0) .modulateKaleid(o0,1) .scale(1000000, 0.4) .scrollX(0.1, 0.01) .diff(pattern()) .out(o0)

  6. 1. velj

    time! I'm experimenting with Cakewalk and Orca-C to fix my timing issues, so nothing spectacular today.

  7. 1. velj

    Are you sitting at a right now and need polish really fast? Does Lerping and Slerping not satisfy you anymore? then this mini tutorial is for you!

    Prikaži ovu nit
  8. 28. sij
  9. 28. sij

    I love these watering can/spray bottle combos so much. Just look at them.

  10. 27. sij
    Odgovor korisniku/ci

    this is what I meant

  11. 26. sij

    into the woods shape(2) .repeat(1,3) .modulatePixelate(gradient(1)) .modulate(noise(1,1)) .modulateScale(o0) .rotate(() => time * 0.05) .saturate(0) .scale(1,0.2) .modulateScale(noise(0.1).blend(noise(1),0.5)) .out(o0)

  12. 26. sij
    Odgovor korisniku/ci
  13. 25. sij
    Odgovor korisniku/ci

    Reminded me of this

  14. 25. sij

    this one just feels terrifyingly... alive? gradient(1) .modulatePixelate(gradient(1)) .modulate(noise(1,1)) .modulateScale(o0) .rotate(() => time * 0.05) .colorama() .saturate(0) .scale(1,0.2) .modulateScale(noise(1)) .out(o0)

  15. 24. sij
    Odgovor korisnicima
  16. 24. sij
    Odgovor korisniku/ci
  17. 23. sij

    I just got properly spooked

  18. 23. sij

    Time again! I built a numpad piano

  19. 22. sij

    time! another sapling, another tree.

  20. 22. sij

    gradient(1) .modulatePixelate(gradient(1)) .modulate(noise(1,1)) .modulateKaleid(o0) .rotate(() => time * 0.05) .saturate(0) .scale(1,0.2) .modulateScale(noise().pixelate(60,32)) .out(o0)

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