Like all designers, I've used a lot of reference in levels I've designed. Some are very clear to see. Here's a few of my favorites. 1/5
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The Beacon (Titanfall 2) The first spark of an idea was from looking for inspiration and I saw the Maunsell Forts (gun forts built outside of England in WW2 for defense). I thought, "man, those would make for some great wallrunning." 2/5pic.twitter.com/UUjXRKLcKS
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The Gulag (Modern Warfare 2) Gather round kids. Before WarZone the Gulag was a mission I designed/built for MW2. The mission had strong Alcatraz inspiration, so obviously The Rock was on repeat. Copied? I prefer "Homage". 3/5pic.twitter.com/284yvZ1v0D
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Bailout MP (Modern Warfare 2) Bailout was heavily influenced on the apartments I lived in at the time. Not the layout really, but the architecture and general look. I always wondered if anyone who lived there noticed. 4/5pic.twitter.com/PlDXvHFzrr
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Any other devs have some fun A / B's of things they've shipped and their real world counterparts? 5/5
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W odpowiedzi do @MonsterclipRSPN
Love these! Hitman 2s Isle of Sgail had a bunch of interesting and broad references that often poke their head through the curtain into the limelight. Two that spring to mind are Eyes Wide Shut and Alnwick Castle.pic.twitter.com/sNnzVQXzjk
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I'm sure @WesArthur_ and @Vazzan have a fair share more too from this level.
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