Over the last year or so i've been advocating for & pushing myself to create more accessible experiences. I'd like to start talking louder about accessibility. So here are a few general design goals i've written for myself this last year.
#a11y #accessibility #gamedev
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3) Ensure any information is always communicated in multiple ways (audio, visual, haptic, etc.) to maximize accessibility. 4) Offer players the flexibility to customise their experience as much as possible to cater their experience to their requirements or preference. 3/4
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This is a very vague set of goals, but it helps me constantly remember there is no "normal" player, every person is different. The more players requiremnets we consider from early on, the more players can enjoy our games. Accessibility is usability & not an after-thought. 4/4
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