1) Create intentionally inclusive experiences that seamlessly integrate accessibility features into mechanics where-ever possible. 2) Consider that disability & player requirements cover a wide & diverse spectrum, aim to support the broadest range of players to play. 2/4
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3) Ensure any information is always communicated in multiple ways (audio, visual, haptic, etc.) to maximize accessibility. 4) Offer players the flexibility to customise their experience as much as possible to cater their experience to their requirements or preference. 3/4
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This is a very vague set of goals, but it helps me constantly remember there is no "normal" player, every person is different. The more players requiremnets we consider from early on, the more players can enjoy our games. Accessibility is usability & not an after-thought. 4/4
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Great to see more designers thinking about this. Gaming can have a massive positive impact for anyone living with any form of disability.
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Absolutely, gaming touches so many of us positively that it's nothing but a shame when some people are excluded due to poor accessibility.
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Joe. You my hero <3
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Ha you're too sweet James

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