Retrofitting games with accessibility options can, to your point, be expensive. However, games can be designed to be inclusive as we're going along e.g, considering minimum text sizes when building HUDs, ensuring mechanics communicate info with multiple methods of feedback, etc
I think there are cases for both, modes for different play styles and player types fit some games very well and if we have the budget they can be a great way to make our games more inclusive. For other games they dont necessarily fit and more clever solutions are needed.
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Ten tweet jest niedostępny.
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But isnt it exciting to open our games to those who otherwise might not have had a chance to experience them & letting them in to experience all the cool stuff we're all making? I'm not trying to tell you to make an easy mode, Im just putting forward a case for inclusive design
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Wydaje się, że ładowanie zajmuje dużo czasu.
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