Retrofitting games with accessibility options can, to your point, be expensive. However, games can be designed to be inclusive as we're going along e.g, considering minimum text sizes when building HUDs, ensuring mechanics communicate info with multiple methods of feedback, etc
I'd certainly agree with that but I dont think anyone really wants a press x to win button, it's more about having these kinds of discussions so we can figure out together how we can make our games inclusive for all & opening our audiences up without changing our vision.
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Ten tweet jest niedostępny.
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I think there are cases for both, modes for different play styles and player types fit some games very well and if we have the budget they can be a great way to make our games more inclusive. For other games they dont necessarily fit and more clever solutions are needed.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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