Retrofitting games with accessibility options can, to your point, be expensive. However, games can be designed to be inclusive as we're going along e.g, considering minimum text sizes when building HUDs, ensuring mechanics communicate info with multiple methods of feedback, etc
It's not unsolvable though, we can look to examples of adaptive difficulty (RE4 for example) or perhaps examples that empower player choice by giving them plentiful options to live choose the way they tackle the problems presented (Hitman)
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Ten tweet jest niedostępny.
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I'd certainly agree with that but I dont think anyone really wants a press x to win button, it's more about having these kinds of discussions so we can figure out together how we can make our games inclusive for all & opening our audiences up without changing our vision.
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Wydaje się, że ładowanie zajmuje dużo czasu.
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