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Meanwhile this is what hard Doom mods are usually like....https://youtu.be/9nCWd7k58_A
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One intentionally hard FPS game where they really did a good job was Extreme ROTT. I really like that game because it's not hard due to having a million enemies. Its hard because it makes clever use of the mechanics and even some game bugs. It's still clunky but it's so much fun
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I prefer Mario and Metroid ROMhacks over Doom mods because, while they're both usually brutally hard, at least the SMW Kaizo games are well designed. Most Doom mods I play end up trying to be Plutonia x50. Throwing a thousand cyberdemons at you and barely have any health pickups
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Why is it that Doom and Half-Life mods are so popular, even more so than the base games, but Nintendo game mods are sacrilege and blasphemous? I feel like I'm the only one in the world who likes Mario and Metroid ROMhacks. I want to talk to others about them and recommend them.
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This ROMhack, Super Metroid Redesign, wasn't designed to be played on consoles. But it works perfectly on real SNES hardware here. I wish I could say the same about Super Mario 74 on real N64 hardware but that game on console is really unplayable.
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Playing this on a physical cartridge and real SNES. That means no cheats or save states.pic.twitter.com/dxAgqFBeid
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JikissGamer proslijedio/la je Tweet
Choose you difficultypic.twitter.com/tPyRGL0Z9v
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JikissGamer proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I just learned that S-Video cables are compatible with ADB.
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It's such a typical Apple thing to do. They were trying to be weird and different since the 80s
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Just played some Half-Life 2 on the Apple M0115 keyboard and it's switches make it a decent gaming keyboard. The only thing I don't like is that the home-key bumps are on D and K instead of F and J which really throws me off when I'm trying to find certain keys without looking.
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JikissGamer proslijedio/la je Tweet
If y'all see these rare amiibos you let me knowpic.twitter.com/aTGSSsmMLH
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I use RMB (right mouse button) for Forward so that my lazy ass can walk forward and turn around with just the mouse hand.
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I use an extremely weird control scheme for my FPS games. I developed it way back when Half-Life 2 came out. RMB - forward A - strafe left S - backwards D - strafe right LMB - primary fire Alt - secondary fire E - interact Ctrl - crouch Space - jump Shift - sprint
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Impulse Tracker also let me know that I didn't have enough RAM It still lets the Gravis try to play it though, which is great.pic.twitter.com/8gw9EIiz7Y
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It mostly does! There is one part where the card does not have enough memory to play that background rhythm between 0:57 and 1:40. But for a 1992 sound card this really impresses me.pic.twitter.com/E3UClvobZY
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I need to find a secret wall right now lol!!
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I'm so used to keyboards that look like this, so I never had issues with the OS key interrupting my game and bringing me back to the desktop.pic.twitter.com/5BU8DMrDbu
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JikissGamer proslijedio/la je Tweet
After having their US Visas rejected, these two gamedevs are not able to attend GDC on the scholarships that they won. Instead, they made a game about repairing the broken Visa application process. Maybe it's time for GDC elsewhere than the US.https://twitter.com/IGDA_Pakistan/status/1224691898088153088 …
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