I enjoy chatting about rules, what's written in D&D books, and what the design intent was. But the books' text and the design intent aren't the end of the road.
Each group takes that information—the rules, the intent, etc.—and then decides for itself how to use it. #DnD
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I often say things like, "The text of this D&D rule says such-and-such." I might even follow that up with, "Our intent for that rule was such-and-so." Neither statement puts any obligation on you. The next step is yours to take.
#DnDPrikaži ovu nit -
Don't mistake our liberty as D&D players and DMs as license to pretend the rules say things they don't. The text says what it says. Sometimes it's clear. Sometimes it's not. We read it, we ponder it, but ultimately we decide what to do with it.
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DnD rules are subject to the Marie Kondo effect; do they spark joy? If not, throw em out.
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All RPG rules are.
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If you're ignoring the option to play as a tarrasque spirit reincarnated into a halfling's body then I can't help you
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Shots... Fired?
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I love game design. I write rules and break them in my own game all the time. When it comes to actually playing the game, I don’t fucking care about rules if the story is more important. I’m ok with breaking rules to fit what is happening at the table
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Doesn't the book even tell you they're more of guidelines anyways?
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No, it says that the DM has final say over how/when/if any given rule applies. Rules are never called guidelines in the text. They are just rules that are subject to DM discretion.
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Čini se da učitavanje traje već neko vrijeme.
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