Drew is part of the foundation of the audio team at ArenaNet, along with his predecessor James Ackley. They've given me the opportunity to do everything I've ever wanted to do with my life, and I can't thank them enough for that. (cont.)
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I'm going to tweet a few of my favorite moments of Drew on video talking about the sound of the game. If you are playing any time in the near future, please take a moment to stop, listen, and appreciate his work. Drew, I'm going to dearly miss working with you.
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Magic and monster sounds in Heart of Thorns:https://www.youtube.com/watch?v=KZUI5t1XSGs …
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Capturing foley sounds for the core game back in 2011:https://www.youtube.com/watch?v=FuOUNFsPyiY …
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Blasting dragon roars in an abandoned nuclear cooling tower:https://www.youtube.com/watch?v=PcjK_wI0xhw …
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Here's a picture I took of an early crowd voice recording in the old swampy ArenaNet office. A lot of these sounds were used all over the core game and in the original batch of in-game cinematics.https://www.flickr.com/photos/maclaine/5591083809/ …
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Here's one from the new office during construction. Drew was always looking for unique recorded material for the game. We set up huge speakers, put construction junk on them, then blasted bass notes through it all to get weird, growly, rattling sounds.https://www.flickr.com/photos/maclaine/5725753500/ …
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Drew is also a great ping pong player, helping us defeat the folks from Penny Arcade in our first inter-studio challenge.https://www.flickr.com/photos/maclaine/7086669699/ …
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And for you music fans, in 2017 we did a concert of GW2 music with a regional high school orchestra. Drew had a long relationship with its musical director and had been pitching this idea for years. I wouldn't have happened without his persistence.https://www.youtube.com/watch?v=a8nwiTNCcvE …
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So sad to hear the news about ArenaNet. Drew sounds like a top notch guy!! I hope he and everyone else affected land on their feet.
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Replying to @JeffKurtenacker
Thanks, Jeff. He'll definitely be fine going forward, but it's a big loss for the studio.
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