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Jasper (cohost.org/jasper)
@JasperRLZ
it's a dAmN cOld NiGhT tryin 2 figure out this life | Icon by | any pronouns | all opinions are incorrect and belong to my employer | parody account
the remaining G-buffer bitnoclip.websiteJoined March 2018

Jasper (cohost.org/jasper)’s Tweets

As I'm starting up work on my next video, I keep thinking it would be nice to do a collab with some other cool gamedev-adjacent YouTubers... I have no clue who though. Sounds like a ton of fun, but I don't know how to fit it into my video style
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love waking up and learning that one of the after effects things i started doing on every single shot in this video absolutely murders render times in the all-new Adobe® After Effects® 2023 from Creative Cloud™ and sometimes makes the app hang entirely with no workarounds
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"ooh, making videos about Nintendo games must be fun" my friends DM me as I hopelessly reload my Breath of the Wild save a sixth time to capture 20-seconds of B-roll of a random hill and hope the weather system RNG doesn't screw me over again
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and here's the reason I'm porting to WebGPU -- compute shaders! For HDR rendering / auto-exposure, I need to sort luminance into buckets. Watch the histogram between the old impl using Occlusion Queries, and the new one using Compute. It's so much faster and more responsive!
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Messed around with real-time reverbs yesterday. This one's my own design (calling it a "comb reverb", inspired by Schroeder); aiming for a bit of the "digital crunch" of older console reverbs, instead of going full convolutional.
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"switch to fetch, the code is so much better, you can Cache requests on the client-side" they said. result: ~3x the amount of code as XMLHttpRequest, progress reporting is broken, cache API doesn't work, no errors in console. can't stand these new web APIs.
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i keep saying "Turbocharging Operate Solutions value to creators" out loud over and over again i can't wait to "Turbocharging Operate Solutions value to creators" with the brand new Unity malware plugin or whatever the fuck they announced today i still cant figure it out
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Hi Twitter. I'm working on a video about Zelda, and I unfortunately need to say the word "Hylia". The YouTube comments will be angry no matter how I say it, so I leave it open to a poll. Please vote on how I should pronounce it:
  • Hill-iah
    15.2%
  • High-lia
    72.6%
  • rewrite the script lmao
    4.1%
  • voting never solved anyth
    8.1%
467 votesFinal results
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I couldn't sleep, so I wrote my own tessellated sphere renderer inspired by the Outer Wilds tech art talk. It adaptively subdivides the sphere into a series of seamless patches based on camera distance for LOD; extra vertex displacement is provided by the vertex shader.
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I should say, Outer Wilds's tornadoes use a modern variation on this. They also don't rotate directly, but are rigged skinned meshes, have shader-driven vertex motion to add turbulence like the wiggle, and use texture scrolling to imply motion. Plus some other tricks.
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Hey YouTube, so this simple recipe is a great weeknight meal if you're coming home from a rough day at work with nothing in the fridge. The first thing we need to do is start preparing our Guanciale, which is a kind of Italian cured pork cheek, so let's set that going for 3 hou
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