Mmm the maintenance access tunnel under the neurosuite.. Nice :)
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Mmm, recognized this area immediately.
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i've played that area so many times. The first time you encounter that little bot trapped in the pit. jumping to the ladder and getting the goodies in the alcove up top.
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Even without color or dynamic lighting, this location is instantly recognizable. Good stuff.
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Even untextured, I would recognize this level design anywhere.
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Very cool that they're keeping parts of the original layout.
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Isn't it too oversized? This part of the game (and many others) used to feel narrow, nearly claustrophobic, while here it looks large and spatious.
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As the art for the area is fleshed out and all the various bits & pieces are added, the visible space will be eaten into. It's also not quite as large as it looks; quirk of not having anyone in there as a frame of reference for size.
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