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JasonFader's profile
Jason Fader
Jason Fader
Jason Fader
@JasonFader

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Jason Fader

@JasonFader

Freelance producer/designer. Worked on other stuff like Fallout: New Vegas, WoW, Warcraft 3, System Shock (2016), ThreadSpace: Hyperbol, and Steam Bandits.

Irvine, CA
Joined May 2009

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    1. Jason Fader‏ @JasonFader 12 Jul 2018
      Replying to @TriangleCity_

      Oh, we were planning on having it happen anywhere. Just randomly spawning in the tumbleweed in the distance and letting observant players notice the pattern.

      1 reply 0 retweets 1 like
    2. Griffin Lambert‏ @TriangleCity_ 12 Jul 2018
      Replying to @JasonFader

      The more you tell me about WW radio, the sadder I get it was cut. :( You mentioned the list of WW radio characters isn't available to you anymore. Is that because you typically lose access to design documents when a game is finished? Or was it simply lost over time?

      1 reply 0 retweets 0 likes
    3. Jason Fader‏ @JasonFader 13 Jul 2018
      Replying to @TriangleCity_

      Well, I personally don't have access to the design doc since I'm no longer with Obsidian. I think a few characters were called out in it, but not a full list. I had most of that in my head and it would have gone into a spreadsheet if the feature moved forward.

      1 reply 0 retweets 1 like
    4. Griffin Lambert‏ @TriangleCity_ 13 Jul 2018
      Replying to @JasonFader

      Ah, that makes sense. It made me curious when you mentioned how much time you spent recording Temp VO. Was that kind of after work volunteering common during NV's development?

      1 reply 0 retweets 0 likes
    5. Jason Fader‏ @JasonFader 14 Jul 2018
      Replying to @TriangleCity_

      For me, yes. I had a lot of free time back then and loved working on the project. When I wasn't doing temp VO, I was doing tools programming to get things more efficient for the dev team. I basically did whatever I could to help the project :-)

      1 reply 0 retweets 1 like
    6. Griffin Lambert‏ @TriangleCity_ 14 Jul 2018
      Replying to @JasonFader

      Ah that's a fantastic quote! I think it's undeniable when you play NV that it was made with a lot of passion, and your response depicts that. :) In terms of programming, level design, scripting, modeling, etc, were there any particularly memorable bugs or issues?

      1 reply 0 retweets 0 likes
    7. Jason Fader‏ @JasonFader 17 Jul 2018
      Replying to @TriangleCity_

      My favorite was "Bob from Accounting". At the start of Honest Hearts (I think), you enter a cave and instead of emerging on the other side, you enter a dark room with an NPC named Bob from Accounting. If you spoke to him, your game crashed. We were all very confused :-p

      2 replies 0 retweets 1 like
    8. Griffin Lambert‏ @TriangleCity_ 17 Jul 2018
      Replying to @JasonFader

      I think I remember reading a quote where Chris Avellone mentioned that! :) Didn't the bug involve the player having a certain item in their inventory?

      1 reply 0 retweets 0 likes
    9. Jason Fader‏ @JasonFader 17 Jul 2018
      Replying to @TriangleCity_

      Hmm, don't recall if a certain item was needed, but I'd trust what Chris says. He has an amazing memory and was my mentor/boss/friend for most of the project.

      2 replies 0 retweets 1 like
    10. Griffin Lambert‏ @TriangleCity_ 17 Jul 2018
      Replying to @JasonFader

      Were there any memorable cut concepts that didn't make into the DLC's?

      1 reply 0 retweets 0 likes
      Jason Fader‏ @JasonFader 18 Jul 2018
      Replying to @TriangleCity_

      Not really. We only had about 3 months per DLC and had to run a very tight ship... while also working on patches for the core game. The team did an amazing job with the time we had and didn't need to crunch. Really proud of them :-)

      2:47 PM - 18 Jul 2018
      0 replies 0 retweets 0 likes

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