Sort of... I was planning on using my temp VO voices for the commercials that would play in between callers. Like an ad for Mentats, Fancy Lads, and some other stuff. Oh, and an ad from a "Used Wind Brahmin Dealer".
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Replying to @JasonFader
Yeah I vaguely remember you mentioning that it would've been like the movie Rubber? Haha! Presumably the wind Brahmin encounter would've happened at the Brooks Tumbleweed Ranch? I know there's a Nightkin there that tries to sell the player a Wind Brahmin.
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Replying to @TriangleCity_
Oh, we were planning on having it happen anywhere. Just randomly spawning in the tumbleweed in the distance and letting observant players notice the pattern.
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Replying to @JasonFader
The more you tell me about WW radio, the sadder I get it was cut. :( You mentioned the list of WW radio characters isn't available to you anymore. Is that because you typically lose access to design documents when a game is finished? Or was it simply lost over time?
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Replying to @TriangleCity_
Well, I personally don't have access to the design doc since I'm no longer with Obsidian. I think a few characters were called out in it, but not a full list. I had most of that in my head and it would have gone into a spreadsheet if the feature moved forward.
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Replying to @JasonFader
Ah, that makes sense. It made me curious when you mentioned how much time you spent recording Temp VO. Was that kind of after work volunteering common during NV's development?
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Replying to @TriangleCity_
For me, yes. I had a lot of free time back then and loved working on the project. When I wasn't doing temp VO, I was doing tools programming to get things more efficient for the dev team. I basically did whatever I could to help the project :-)
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Replying to @JasonFader
Ah that's a fantastic quote! I think it's undeniable when you play NV that it was made with a lot of passion, and your response depicts that. :) In terms of programming, level design, scripting, modeling, etc, were there any particularly memorable bugs or issues?
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Replying to @TriangleCity_
My favorite was "Bob from Accounting". At the start of Honest Hearts (I think), you enter a cave and instead of emerging on the other side, you enter a dark room with an NPC named Bob from Accounting. If you spoke to him, your game crashed. We were all very confused :-p
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Replying to @JasonFader
Speaking of the DLC’s, I've noticed they have very little unused content. Was there a shift in the way the DLC’s were developed in comparison to the main game? If so, was this related to the team being more familiar with what they could implement, in the limited time you had?
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Hehe, the shift was I became the Lead Producer on the project and we stuck to a content creation schedule with a high degree of accuracy thanks to what we learned from creating the main game :-)
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