Oh, and as far as how long it took, FNV had A LOT of lines to record. I think I ended up doing temp VO for 70% of the game. It took me about 10-20 hours per week spent after work on my own time. I had a lot of fun doing it and gladly volunteered my time for it.
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I think I remember reading a quote where Chris Avellone mentioned that! :) Didn't the bug involve the player having a certain item in their inventory?
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Hmm, don't recall if a certain item was needed, but I'd trust what Chris says. He has an amazing memory and was my mentor/boss/friend for most of the project.
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Speaking of the DLC’s, I've noticed they have very little unused content. Was there a shift in the way the DLC’s were developed in comparison to the main game? If so, was this related to the team being more familiar with what they could implement, in the limited time you had?
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Hehe, the shift was I became the Lead Producer on the project and we stuck to a content creation schedule with a high degree of accuracy thanks to what we learned from creating the main game :-)
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