Oh, there's always stuff cut at every stage of development in every game. The WW Radio is what I'm the most familiar with since I designed it. A good chunk of locations were cut during production due to time constraints, but nothing along the crit path really.
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Replying to @JasonFader
Ah, good point. Ever since I heard you mention that, I've been sad WW Radio didn't make it in. Was it still in an early conceptual stage when it was cut, or had you already begun writting the dialogue? And if so to the latter, are there any memorable interactions you remember?
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Replying to @TriangleCity_
There were a bunch of other characters planned for it too. I just let the team come up with their own characters and have fun with it. Sadly that list isn't accessible to me anymore. Oh, and later on I found out the original Prey had the same concept :-)
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Replying to @JasonFader
I'm sad I'll never get to play the version of New Vegas voiced almost entirely by you and a few others. Was TempVO used so you could begin implementing branching dialogue, as it appears to be complex/time consuming, and then replace it once the lengthy recording process was done?
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Replying to @TriangleCity_
Oh, and as far as how long it took, FNV had A LOT of lines to record. I think I ended up doing temp VO for 70% of the game. It took me about 10-20 hours per week spent after work on my own time. I had a lot of fun doing it and gladly volunteered my time for it.
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Replying to @JasonFader
You mentioned you would've voiced the host of WW radio if you couldn't get Art Bell, but did you have you own character who would've called in as well?
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Replying to @TriangleCity_
Sort of... I was planning on using my temp VO voices for the commercials that would play in between callers. Like an ad for Mentats, Fancy Lads, and some other stuff. Oh, and an ad from a "Used Wind Brahmin Dealer".
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Replying to @JasonFader
Yeah I vaguely remember you mentioning that it would've been like the movie Rubber? Haha! Presumably the wind Brahmin encounter would've happened at the Brooks Tumbleweed Ranch? I know there's a Nightkin there that tries to sell the player a Wind Brahmin.
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Replying to @TriangleCity_
Oh, we were planning on having it happen anywhere. Just randomly spawning in the tumbleweed in the distance and letting observant players notice the pattern.
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Replying to @JasonFader
The more you tell me about WW radio, the sadder I get it was cut. :( You mentioned the list of WW radio characters isn't available to you anymore. Is that because you typically lose access to design documents when a game is finished? Or was it simply lost over time?
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Well, I personally don't have access to the design doc since I'm no longer with Obsidian. I think a few characters were called out in it, but not a full list. I had most of that in my head and it would have gone into a spreadsheet if the feature moved forward.
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Replying to @JasonFader
Ah, that makes sense. It made me curious when you mentioned how much time you spent recording Temp VO. Was that kind of after work volunteering common during NV's development?
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Replying to @TriangleCity_
For me, yes. I had a lot of free time back then and loved working on the project. When I wasn't doing temp VO, I was doing tools programming to get things more efficient for the dev team. I basically did whatever I could to help the project :-)
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