Sure!
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Replying to @JasonFader
Thank you so much. I have so many questions. Since the original version of Ulysses was cut so late, do you remember anything about how his character differed from the way he appeared in Lonesome Road or his companion quest?
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Replying to @TriangleCity_
It was a long time ago, so my memory is a bit hazy... There were definitely differences between NV Uly and LR Uly. Sadly I don't remember what those were. I don't think he was cut that late in development, though. Not a whole lot of work went into him yet at that point.
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Replying to @JasonFader
It has been a really long time. Interesting though. Were most of the major cuts early in development? I think I remember you mentioning the concept of a WW radio station voiced by the development team. Do you remember any other similar ideas or concepts that didn't make it in?
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Replying to @TriangleCity_
Oh, there's always stuff cut at every stage of development in every game. The WW Radio is what I'm the most familiar with since I designed it. A good chunk of locations were cut during production due to time constraints, but nothing along the crit path really.
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Replying to @JasonFader
Ah, good point. Ever since I heard you mention that, I've been sad WW Radio didn't make it in. Was it still in an early conceptual stage when it was cut, or had you already begun writting the dialogue? And if so to the latter, are there any memorable interactions you remember?
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Replying to @TriangleCity_
There were a bunch of other characters planned for it too. I just let the team come up with their own characters and have fun with it. Sadly that list isn't accessible to me anymore. Oh, and later on I found out the original Prey had the same concept :-)
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Replying to @JasonFader
I'm sad I'll never get to play the version of New Vegas voiced almost entirely by you and a few others. Was TempVO used so you could begin implementing branching dialogue, as it appears to be complex/time consuming, and then replace it once the lengthy recording process was done?
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Replying to @TriangleCity_
Oh, and as far as how long it took, FNV had A LOT of lines to record. I think I ended up doing temp VO for 70% of the game. It took me about 10-20 hours per week spent after work on my own time. I had a lot of fun doing it and gladly volunteered my time for it.
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Replying to @JasonFader
You mentioned you would've voiced the host of WW radio if you couldn't get Art Bell, but did you have you own character who would've called in as well?
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Oh, and at one point, Frank (our lead programmer) and I jokingly talked about a Wind Brahmin (tumbleweed) NPC that would spawn in around the player randomly and roll away. If the player had the WW perk, they could pet it, say nice things to it, and eventually it would follow you.
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