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JasonFader's profile
Jason Fader
Jason Fader
Jason Fader
@JasonFader

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Jason Fader

@JasonFader

Freelance producer/designer. Worked on other stuff like Fallout: New Vegas, WoW, Warcraft 3, System Shock (2016), ThreadSpace: Hyperbol, and Steam Bandits.

Irvine, CA
Joined May 2009

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    1. Griffin Lambert‏ @TriangleCity_ 30 Jun 2018

      @JasonFader I'm making a series on New Vegas's cut content, and I wanted to ask you about what content you wish had made it into the game.

      1 reply 0 retweets 0 likes
    2. Jason Fader‏ @JasonFader 30 Jun 2018
      Replying to @TriangleCity_

      Sure!

      1 reply 0 retweets 0 likes
    3. Griffin Lambert‏ @TriangleCity_ 30 Jun 2018
      Replying to @JasonFader

      Thank you so much. I have so many questions. Since the original version of Ulysses was cut so late, do you remember anything about how his character differed from the way he appeared in Lonesome Road or his companion quest?

      1 reply 0 retweets 0 likes
    4. Jason Fader‏ @JasonFader 1 Jul 2018
      Replying to @TriangleCity_

      It was a long time ago, so my memory is a bit hazy... There were definitely differences between NV Uly and LR Uly. Sadly I don't remember what those were. I don't think he was cut that late in development, though. Not a whole lot of work went into him yet at that point.

      1 reply 0 retweets 0 likes
    5. Griffin Lambert‏ @TriangleCity_ 1 Jul 2018
      Replying to @JasonFader

      It has been a really long time. Interesting though. Were most of the major cuts early in development? I think I remember you mentioning the concept of a WW radio station voiced by the development team. Do you remember any other similar ideas or concepts that didn't make it in?

      1 reply 0 retweets 0 likes
      Jason Fader‏ @JasonFader 1 Jul 2018
      Replying to @TriangleCity_

      Oh, there's always stuff cut at every stage of development in every game. The WW Radio is what I'm the most familiar with since I designed it. A good chunk of locations were cut during production due to time constraints, but nothing along the crit path really.

      9:58 PM - 1 Jul 2018
      • 1 Like
      • Griffin Lambert
      1 reply 0 retweets 1 like
        1. New conversation
        2. Griffin Lambert‏ @TriangleCity_ 2 Jul 2018
          Replying to @JasonFader

          Ah, good point. Ever since I heard you mention that, I've been sad WW Radio didn't make it in. Was it still in an early conceptual stage when it was cut, or had you already begun writting the dialogue? And if so to the latter, are there any memorable interactions you remember?

          4 replies 0 retweets 0 likes
        3. Jason Fader‏ @JasonFader 2 Jul 2018
          Replying to @TriangleCity_

          It didn't get beyond the high level design. It was approved, but we ran into a strange conflict with localization. Since the point was to have devs call into the radio show, localizing the VO would ruin the easter egg, and it wasn't an option to have English VO mixed in :-/

          0 replies 0 retweets 0 likes
        4. End of conversation

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