Yudai Tamamura

@JakeTamamura

Procedural designer based in . Currently working in field. I use , , and . English/日本語.

Tokyo, Japan
Vrijeme pridruživanja: kolovoz 2018.

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  1. Prikvačeni tweet
    31. srp 2019.
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  2. 5. pro 2019.

    Using Vintage Photo Maker in made by . The tool are made in and I imported it via Houdini's Substance COP node. You can get it from here.

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  3. 28. stu 2019.

    Looks like the icons in Parameter Interface also has been changed. It might be a little thing but I love it.

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  4. 27. stu 2019.
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  5. 27. stu 2019.

    WIP. Randomly generate textures with transforming grids' size to fit their resolution.

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  6. 22. stu 2019.

    The new just released includes COP tool(beta). This is one of the features I was looking forward to in 😆

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  7. 16. stu 2019.
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  8. 13. stu 2019.

    This shows how to copy geo with randomized color based on ramp parameter.

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  9. 7. stu 2019.

    I know just like others, is just a tool to achieve own goal. However, every time they announce new feature it makes me so excited😆 This is like a kid being given a new toy from his/her parents. I can't wait to be released.

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  10. 31. lis 2019.

    An interior scene that procedurally made in . Rendered in . For the plants I used 's . And for the shirts, . For the textures, I used . The rest are made in Houdini.

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  11. 24. lis 2019.
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  12. 24. lis 2019.

    Another experiment in , . This shows how to make gathered fabric. Less Rest Length Scale becomes more gathered.

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  13. 20. lis 2019.

    setup in for my personal project. I have taken a couple of tutorials about rigging in Houdini, and I think the one by Richard Banks is the best to understand how rigging would be work in Houdini.

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  14. 15. lis 2019.
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  15. 9. lis 2019.

    Since this is still WIP, I would be happy if someone does improvement.

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  16. 9. lis 2019.
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  17. proslijedio/la je Tweet
    7. lis 2019.
    Odgovor korisniku/ci

    Nice setup! If you want to put everything inside a compile block, the Python node will not work. But you can use this switch trick, with an for each loop!

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  18. 4. lis 2019.
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  19. 3. lis 2019.
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  20. 2. lis 2019.
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  21. 2. lis 2019.

    This is simple R&D to find how to make wrinkle in . To me it's little bit difficult to make it in , so I decided to do in cloth.

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