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Prikvačeni tweet
Vfx assets for Houdini is available on my Gumroad page. https://gumroad.com/yudaitamamura
#houdini#vfx#visualeffects#motiongraphics#motiondesigns#designs#cg#3d#3dcgHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Using Vintage Photo Maker in
#Houdini made by@EmrecanCubukcu. The tool are made in#SubstanceDesigner and I imported it via Houdini's Substance COP node. You can get it from here. https://www.artstation.com/emrecancubukcu/store/XVmB/vintage-photo-maker-100-substance-designer …#gamedev#procedural#cg#3d#substancepic.twitter.com/vlDIC3NrIK
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Looks like the icons in Parameter Interface also has been changed. It might be a little thing but I love it.
#Houdini18#cg#3dcg#Houdinipic.twitter.com/IYOhQJbogM
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WIP. Randomly generate textures with transforming grids' size to fit their resolution.
#Houdini#gamedev#procedural#gamedevelopment#3d#cg#vfx#cinema4d#hda#asset#modelingpic.twitter.com/QKNGMIc3IiPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The new
#GamedevTool just released includes#Substance COP tool(beta). This is one of the features I was looking forward to in#Houdini18
#sidefx#gamedev#gamedevlopment#procedural#substanceDesigner#substancePainter#3d#cg#vfxpic.twitter.com/HbyCZ60kRp
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Work in progress. Changing texture automatically by using
#Python and#VEX.#Houdini#Sidefx#gamedev#gamedevelopment#shader#procedural#vfx#envronment#3d#cg#asset#techpic.twitter.com/1I0og1ru58Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This shows how to copy geo with randomized color based on ramp parameter.
#houdini#sidefx#procedural#gamedev#gamedevelopment#enviroment#archviz#architecture#designpic.twitter.com/v5OaL6Xz06
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An interior scene that procedurally made in
#Houdini. Rendered in#Redshift. For the plants I used#Quixel's#Megascans. And for the shirts,#MarvelousDesigner. For the textures, I used#SubstanceSource. The rest are made in Houdini.#architecture#gamedev#sidefx#substance#3dpic.twitter.com/2BTTB2aGLb
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A rendered image.
#houdini#gamedev#vellum#clothsim#clothsimulationpic.twitter.com/r4YuMjGbeY
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Another experiment in
#Vellum,#Houdini. This shows how to make gathered fabric. Less Rest Length Scale becomes more gathered.#vfx#gamedev#gamedevelopment#modeling#3d#3dcg#cg#sidefx#procedural#clothsimulation#cloth#simulationpic.twitter.com/Opzx1vtewePrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
#Rigging setup in#Houdini for my personal project. I have taken a couple of tutorials about rigging in Houdini, and I think the one by Richard Banks is the best to understand how rigging would be work in Houdini. https://www.udemy.com/course/game-character-rigging-with-houdini/ …#VFX#gamedev#procedural#3dcg#3dpic.twitter.com/2tSqU0QD3v
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Since this is still WIP, I would be happy if someone does improvement.
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Doing
#VDB modeling in#VolumeVOP.#Houdini#vfx#procedural#modeling#3dcg#cg#enviroment#gamedev#motiongraphicspic.twitter.com/1NPGPqLHKw
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Yudai Tamamura proslijedio/la je Tweet
Nice setup! If you want to put everything inside a compile block, the Python node will not work. But you can use this switch trick, with an for each loop! https://www.dropbox.com/s/je06ijvgjs66t86/delete_outside.hiplc?dl=0 …pic.twitter.com/jq6nJNxyQa
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Here's new article how to remove outside pieces of the geometry using
#Python in#Houdini. This time I used python because I couldn't figure out in VEX... https://www.artstation.com/yudaitamamura/blog/Xy39/houdini-remove-outside-pieces-using-python …#gamedev#procedural#proceduraldesign#gamedevelopment#vfx#motiongraphics#artstation#cinema4dpic.twitter.com/EunbNONW6v
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I wrote an article about
#Vorticle in#Fluid simulation,#Houdini. Enjoy
https://www.artstation.com/yudaitamamura/blog/mORN/houdini-basics-of-vorticle-in-fluid-simulation …
#vfx#gamedev#simulation#motiongraphics#mograph#motiondesign#gamedevelopmentHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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This is simple R&D to find how to make wrinkle in
#Houdini. To me it's little bit difficult to make it in#Zbrush, so I decided to do in#Vellum cloth.#houdini#sidefx#rnd#vfx#simulation#sim#gamedev#gamedevelopment#visualeffects#motiongraphics#mograph#cinema4dpic.twitter.com/Jm05huHEkYPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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