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Jak Boulton proslijedio/la je Tweet
The lighting in Gish uses the stencil buffer, shadows are drawn by extending back-facing edges. Since it's 2D each light's shadow only requires 1 bit, so 8 lights can be on screen at the same time without needing to clear the stencil buffer.pic.twitter.com/VDLhM5Fl4R
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If the excuse not to be explicit in programming is "there are times when the compiler can optimise"; is that good programming? There is no keyword or clarity to "the compiler *should* optimise this".
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rust? sorry. (not sorry)
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It's sad to see this happening in the Rust community: https://github.com/actix/actix-web I've not reviewed the code but the use of unsafe isn't inherently bad. It is part of Rust's design; unsafe brings attention to an area of code. If you don't like it, don't use the library.
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Jak Boulton proslijedio/la je Tweet
Today we’ve released
@VulkanAPI 1.2 spec, adds 23 proven extensions into the core API for improved GPU acceleration functionality and performance. Find out more https://www.khronos.org/news/press/khronos-group-releases-vulkan-1.2 …#Vulkanpic.twitter.com/dj76l9h3mR
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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"if the software can't max out your hardware then your software has failed." from https://news.ycombinator.com/item?id=21969725 …
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What do people think about a programming language feature where there's a builtin intrinsic that just reads 2, 4, or 8 bytes, from memory known to be either big or little endian, and returns an integer in the correct byte order: a no-op if they match, fastest instructions if not.
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hold space to move selections already started
retweet to save millions of livespic.twitter.com/5mpOa31KgIPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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If you are a C or C++ programmer somehow still on the fence about whether or not you should take
#rustlang seriously, consider this piece from Cliff Biffle an absolute must-read: http://cliffle.com/blog/m4vga-in-rust/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Just sent out some number (a very small number) of beta invites.
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We just released Rust 1.40.0 to the world, featuring #[non_exhaustive], NLL errors in Rust 2015, and much more!


Check out an exhaustive overview of the changes on our blog:https://blog.rust-lang.org/2019/12/19/Rust-1.40.0.html …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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I'm making a "Why Rust" presentation for companies that are curious about what
@rustlang offers compared to their current language of choice (usually C++/Java/Python). What, to you, is the #1 reason to consider Rust over each of the languages above in a _commercial_ setting?Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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No, that's not how it works. I used to believe the same thing and always loved my job (and still do). Until I burnt out heavily last summer after overworking myself for ~8 years. I'm still recovering from that incident, 18 months later. Take care of yourself, everyone.https://twitter.com/GrantCardone/status/1204411169911406595 …
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Remember that video about how block collisions can compute the digits of pi? A friend, Adam Brown, just showed that the math underlying this is actually identical to the math behind a very famous quantum search algorithm (Grover's): https://arxiv.org/abs/1912.02207 Genuinely crazy!pic.twitter.com/mZKx7gnLQv
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We've open-sourced our tools for Blender that our tech art team here at
@EmbarkStudios are building!@blender_orghttps://github.com/EmbarkStudios/blender-tools …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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I'll never tire of live editing C++ code. Totally elevates the language, multiplies productivity and changes the way you approach a lot of problems. Coding this UI without closing the game has been so easy :)pic.twitter.com/zGHOSkQyyw
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This morning is for being sad about "In the Valley of Gods" :(https://www.polygon.com/2019/12/3/20994257/valve-in-the-valley-of-gods-campo-santo-half-life-alyx …
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We knew you wanted “More on Creation Graphs” so
@tobias_persson delivers on today’s blogpost.#gamedevhttps://ourmachinery.com/post/more-on-creation-graphs/ …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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We're sponsoring development of a
@rustlang GUI library called Iced! https://blog.cryptowat.ch/2019/11/25/sponsoring-rust-gui-library-iced/ … https://github.com/hecrj/iced pic.twitter.com/wSE4jYtm2i
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