New update on the armor, now I need to plan how to make the joints with good geometry for rigging
pic.twitter.com/BFh2JIx7CM
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New update on the armor, now I need to plan how to make the joints with good geometry for rigging
pic.twitter.com/BFh2JIx7CM
Redone the arms and legs this morning and started finally the head and the gladius this guys carry on their side, tomorrow gonna make the shield and the hammer/sword!pic.twitter.com/4V4qLXSuTh
Finished the head, hammer and shield! Next UV unwrap, since most of his body is metallic (gold to be more specific) I still have to decide if I retain the mirror modifier and basically paint just one half or if it will look better if I paint all of it
#b3d #3dCharacterArtpic.twitter.com/d7KX3vQ4tM
Took the sunday off and this morning took my sweet time doing the UV unwraps
Started the painting process, for now just blocked the main colors on the top body before doing the rest of the characterpic.twitter.com/b0kWBmSnQT
Most of the base colors are done for the character except for the loincloth and weapons, so tonight is for details!pic.twitter.com/XndkK8h29K
Started doing the details on the gold. For some reason Blender lags when painting directly on the model itself with my drawing tabletpic.twitter.com/IxiU708DJW
Another week, more work to do! This morning painted the shield I'm starting to have that urge to work on something new but this character must be finished firstpic.twitter.com/caxhEkFoxV
Tonight I'll finally finish this character! Took the morning to rig it and test some posespic.twitter.com/HaWKmrWdiC
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