Andrew "Guns" Galea

@JMTAndrewG

Creator of the table top miniatures game Judgement. Also enjoy RC Car Racing, Warcraft III, eSports, Squash, Dungeons & Dragons & fiction writing.

Sydney, Australia
Dołączył luty 2010

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  1. 12 godzin temu

    One of the immediate impacts of our partnership with was the introduction of the demon race. This enabled us to add some of their existing range to the game. Mazuzi, the Biomancer of Ruin, is one of seven demons included in the launch.

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  2. podał/a dalej
    13 godzin temu

    Vujasha the sea witch from 's judgement the game. A MOBA-style tabletop game. Had a lot of fun with this and can't wait for all the new and remodelled minis from the judgement/creaturecaster collab!

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  3. 28 lut
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  4. 24 lut

    The last of our starter box heroes is the villain central to the main Judgement story-arc. Zaron Bogdan, the necromancer. This iconic hero’s sculpt has been refreshed for v2, however, it still illustrates his raw power and domination of undead.

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  5. 23 lut

    Very early Judgement play-testers may recall Brok as a defender before his transformation into a killing machine. The edition of Brok deviates a lot from the original pose, however, his intent is captured perfectly. The mohawk is a sprue option part.

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  6. 22 lut

    The Skoll aligns with his orc heritage & away from his V1 Queenslander roots. ;) However, the original heads, a likeness of the KS backers that helped design him, are options on his sprue. Ettins, a throwback to classic D&D & he remains a favourite.

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  7. 21 lut

    Souls were the central theme of Judgement from day 1 & the Soulgazer class are their masters. Saiyin is a priestess not afraid to use a soul’s inherent power to destroy anyone that stands to oppose her.

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  8. 20 lut

    I recall the early days, a discussion on the 5th race after elves, dwarfs, humans & orcs. Ogres & trolls were the favourites until one of the early collaborators, nicknamed Doombull, pushed hard for minotaurs. As they say, the rest is history.

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  9. 19 lut

    Rakkir. The 1st designed Judgement hero. He became the face of the game, his iconic batman style cape billowing above him as he descended upon his unsuspecting foe. The version captures his brooding menace. A fantastic evolution of the Blood Shadow.

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  10. 19 lut

    One of the big elements of is the move to hex-based movement. Through the closed-beta, we have seen so many tentative players become huge advocates for the change once they had some time playing games under the system. I never want to use measuring widget again! :)

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  11. 19 lut
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  12. 19 lut

    Getting inundated with comments and queries about Judgement: Eternal Champions. If you want to learn more, you can find some here with an option to sign up for a regular newsletter as we work towards the Kickstarter.

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  13. 18 lut

    Judgement: Eternal Champions is something I have been working on solidly for 6+ months now. Super excited to be able to announce it today. Been a great journey with so far. Looking forward to the next phase.

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  14. 18 lut
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  15. 17 lut

    Look at what just arrived in the mail! Thanks for the sweet studio versions of Lugdrug and Masuzi. Two of the new heroes in . It is getting close, now. Exciting. 😆

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  16. podał/a dalej
    15 lut

    We had some enquiries about Fazeal and managed to find some in our Sydney warehouse. He is once again available for purchase, only 3 left.

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  17. 15 lut

    5 years into my Judgement journey, and I am still absolutely loving every second of it. is just around the corner and it is going to be immense. This vod is a re-broadcast of the closed-beta tourney final where I locked horns with Bartlow.

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  18. 3 lut

    So happy to be back streaming now we are in open beta. Looking forward to this one, so, hopefully you can join in and find out all the cool new stuff!

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  19. 20 sty

    This past weekend, I achieved my best result in RC since getting back into racing a year ago. 4th place in the 2wd Stock a-main of my local club. Really enjoying the escape this gives me from writing .

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  20. 4 sty

    As I gear up to run my first D&D campaign for a few years, I am amazed how good is, particularly with the convenience of running remote parties these days. After seeing so many poor tech implementations for gamers, this one is an absolute winner.

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