JCGT

@JCGT_announce

the Journal of Computer Graphics Techniques

Vrijeme pridruživanja: svibanj 2012.

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  1. 26. sij

    Roughton, Progressive Least-Squares Encoding for Linear Bases.

    Poništi
  2. 17. sij

    Wiche and Kuri, Performance Evaluation of Acceleration Structures for Cone Tracing Traversal.

    Poništi
  3. 8. stu 2019.

    Burley, On Histogram-Preserving Blending for Randomized Texture Tiling.

    Poništi
  4. 31. lis 2019.

    Sztrajman et al., Image-based Remapping of Spatially-varying Material Appearance.

    Poništi
  5. 8. kol 2019.

    Vega et al., A Fast and Memory Saving Marching Cubes 33 Implementation with the Correct Interior Test.

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  6. proslijedio/la je Tweet
    30. srp 2019.
    Odgovor korisniku/ci

    Our Guided Ecological Simulation paper from 2015 from Gwyneth Bradbury PhD on this year a great related work presents at

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  7. 17. lip 2019.

    Update to Heitz paper and sample code: The test for degenerate normalize(cross(...)) did not use the actual cross product length to decide when to use the fallback path, so would choose that fallback too often. Now fixed.

    Poništi
  8. 10. lip 2019.

    Just added: slides from the I3D presentation for Heitz, Sampling the GGX Distribution of Visible Normals

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  9. 5. lip 2019.

    Majercik et al., Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields.

    Poništi
  10. 27. velj 2019.

    Pharr, Efficient Generation of Points that Satisfy Two-Dimensional Elementary Intervals.

    Poništi
  11. 1. velj 2019.

    Update posted today to Fdez-Agüera, A Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting. Primarily fixes some factor-of-pi errors.

    Poništi
  12. 22. sij 2019.

    Fdez-Agüera, A Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting.

    Poništi
  13. 17. sij 2019.

    Jonchier, Derouet-Jourdan, and Salvati, Implementation of Fast and Adaptive Procedural Cellular Noise.

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  14. 17. sij 2019.

    Du et al., Montage4D: Real-time Seamless Fusion and Stylization of Multiview Video Textures.

    Poništi
  15. 5. sij 2019.

    Ever wondered what it costs to run JCGT? Here’s the run down for 2018.

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  16. 30. stu 2018.

    Heitz, Sampling the GGX Distribution of Visible Normals.

    Poništi
  17. 15. lis 2018.

    Note that all I3D papers this year will either appear in PACM or be invited to extend for JCGT. All regular JCGT papers from the last year are eligible to present at I3D.

    Poništi
  18. 20. ruj 2018.

    Majercik, Crassin, Shirley, and McGuire, A Ray-Box Intersection Algorithm and Efficient Dynamic Voxel Rendering.

    Poništi
  19. 13. ruj 2018.

    Villemin, Wrenninge, and Fong, Efficient Unbiased Rendering of Thin Participating Media.

    Poništi
  20. 4. ruj 2018.

    Kuijper, Ermolaev, and Devillers, Celestial Walk: A Terminating, Memoryless Walk for Convex Subdivisions.

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