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I'm happy with these Perlin archipelagoes :)
#pico#pico8#ProceduralArt#pixelart#gamedev Anyone care for the code?pic.twitter.com/QP8hb8li8B
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Admittedly this is a weird sentence to read if you're not inured to web development. "Can't submit a change for your game? It's your spell checker."https://twitter.com/ludumdare/status/1510406485007818752 …
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IronyDaniel Retweeted
its interesting being a creative person under capitalism because you find yourself worrying much more about creating things that are successful rather than creating things that truly matter
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IronyDaniel Retweeted
Hey! The Fantasy Paper Map asset pack is now out! Make your own pixel paper maps! Hope you like it! Link in comments!
#pixelart#gamedevpic.twitter.com/fxUOvTLRrh
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I actually wanted the spiral to rotate and zoom as if we were traversing inside of it. So this is a bug. A pretty bug :D
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And here's a still shot of the square spiral
#pico#pico8#pixelart#procedural#proceduralartpic.twitter.com/gut7Vc5oDm
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Square spiral unforming and reforming
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Shining crystals, no sprites, all math
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Just imagine a cube or a more complex mesh get deformed at 60fps by 3 fugue points that dance around in a pattern... Sounds enticing
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One point perspective, but you can change the fugue point in real time. Hoping to get to a 3 point perspective!
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Was trying to make a piano
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And here's the build https://drive.google.com/drive/folders/1a7lJFyy3-zXnHZhsHoU36sA9xj3Pv4cL?usp=sharing … because lossy video compression is going to be the end of me and it looks pretty bad online tbh
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Some stats for the nerds: - Graphics in Aseprite - Animation in Unity (regretti) - Music (before gutted to an 16-bit tune) by
@mygardengnomes - Resolution was meant to be 256x224px (Super nintendo) - Palettes were https://lospec.com/palette-list/sirens-at-night … and https://lospec.com/palette-list/endesga-16 …Show this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
What would a
@4dausde6 game look like? Change of pace, today! 4d6 is a TTRPG series I enjoy a lot! They're starting a new season in a week and the trailer's got me pumped. https://www.youtube.com/watch?v=lKqJfLAeWv0 … Check them out! It's mad fun and a good opportunity to learn catalan ;Ppic.twitter.com/i4NbpFDLhAShow this threadThanks. Twitter will use this info to make your timeline better. UndoUndo -
IronyDaniel Retweeted
r=rnd function g(x)return 1/s*2.51/2.72^((x-m)/2*s)^2end function n()m=r(4)-2s=-r(3)v=.2+r(.3)q=2+r(3)c=c%5+1h=27+r(80)fillp(r(10))end c=1n()cls()a=127::_:: s+=v if(s>q)n() u=g(m)for i=0,a do y=g(i/20-3.2)/u y=(s<0and a or y*a)-h*y line(i,y,i,a,({1,2,8,14,13})[c])end flip()goto _
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Alright
#pico#pico8 wizards and witches, riddle me this: y'all do amazing 3D engines in this tiny console and have FPS to spare. How? How can you pixel-by-pixel render timely? Is it with some poke magic? Because that's the only way I can think of
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Final update to this is you can now use X to re-generate the map without having to reload the webpage
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Uploaded the code with some comments https://www.lexaloffle.com/bbs/?tid=41093
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To explain further: Perlin returns [-1,1]; I proportion this to these colors and fillps in a non-linear manner.
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