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  1. Pinned Tweet
    7 Jan 2021

    I'm happy with these Perlin archipelagoes :) Anyone care for the code?

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  2. Retweeted
    Apr 28
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  3. Apr 3

    Admittedly this is a weird sentence to read if you're not inured to web development. "Can't submit a change for your game? It's your spell checker."

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  4. Retweeted
    Apr 2

    its interesting being a creative person under capitalism because you find yourself worrying much more about creating things that are successful rather than creating things that truly matter

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  5. Retweeted
    Mar 21

    Hey! The Fantasy Paper Map asset pack is now out! Make your own pixel paper maps! Hope you like it! Link in comments!

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  6. Mar 5

    I actually wanted the spiral to rotate and zoom as if we were traversing inside of it. So this is a bug. A pretty bug :D

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  7. Mar 5

    And here's a still shot of the square spiral

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  8. Mar 5

    Square spiral unforming and reforming

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  9. Feb 24

    Shining crystals, no sprites, all math

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  10. Retweeted
    Feb 10

    "SOM DIVENDREEEEES!!!" via

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  11. 21 Dec 2021

    Just imagine a cube or a more complex mesh get deformed at 60fps by 3 fugue points that dance around in a pattern... Sounds enticing

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  12. 21 Dec 2021

    One point perspective, but you can change the fugue point in real time. Hoping to get to a 3 point perspective!

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  13. 15 Dec 2021
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  14. 9 Jan 2021

    And here's the build because lossy video compression is going to be the end of me and it looks pretty bad online tbh

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  15. 9 Jan 2021

    Some stats for the nerds: - Graphics in Aseprite - Animation in Unity (regretti) - Music (before gutted to an 16-bit tune) by - Resolution was meant to be 256x224px (Super nintendo) - Palettes were and

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  16. 9 Jan 2021

    What would a game look like? Change of pace, today! 4d6 is a TTRPG series I enjoy a lot! They're starting a new season in a week and the trailer's got me pumped. Check them out! It's mad fun and a good opportunity to learn catalan ;P

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  17. Retweeted
    7 Jan 2021

    r=rnd function g(x)return 1/s*2.51/2.72^((x-m)/2*s)^2end function n()m=r(4)-2s=-r(3)v=.2+r(.3)q=2+r(3)c=c%5+1h=27+r(80)fillp(r(10))end c=1n()cls()a=127::_:: s+=v if(s>q)n() u=g(m)for i=0,a do y=g(i/20-3.2)/u y=(s<0and a or y*a)-h*y line(i,y,i,a,({1,2,8,14,13})[c])end flip()goto _

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  18. 7 Jan 2021

    Alright wizards and witches, riddle me this: y'all do amazing 3D engines in this tiny console and have FPS to spare. How? How can you pixel-by-pixel render timely? Is it with some poke magic? Because that's the only way I can think of 🤔🙏

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  19. 7 Jan 2021

    Final update to this is you can now use X to re-generate the map without having to reload the webpage

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  20. 7 Jan 2021

    Uploaded the code with some comments

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  21. 7 Jan 2021

    To explain further: Perlin returns [-1,1]; I proportion this to these colors and fillps in a non-linear manner.

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