Steve Augustine helping Gamedevs

@Intel_Steve

Game SW marketing at passionate about helping Game Devs achieve their goals. Husband, father, marketing, and engineering. he/him/oh you again

Bay Area, CA
Vrijeme pridruživanja: veljača 2011.

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  1. Prikvačeni tweet
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    This is an well-written account of the incredibly common story of how an indie game did not get made, despite all the best efforts and intentions of the creators. Really appreciative of sharing this painful story so honestly.

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    5. velj

    We've released Embree 3.8.0! Added collision detection for user geometries, added geomID to user geometry callbacks; fixed issues in the AVX-512 code path, quaternion motion blur, sphere intersection, and the API:

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    5. velj

    Fellow indie developers, want insider info of Early Access? Look no further. Our game has been in Early Access for 6 months now on Steam (). So I think I can share with you the pros and cons of our experience. Share at will! Enter thread:

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  5. proslijedio/la je Tweet
    prije 17 sati

    Here's my conversation with Jim Keller (), a legendary microprocessor engineer, who has worked at AMD, Apple, Tesla, and now Intel. He makes the argument that Moore's Law is not dead yet and may still live on for a while. Full conversation:

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    Xbox's Phil Spencer wasn't dissing Nintendo or Sony. He was just acknowledging Microsoft's changing role in video games

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    prije 18 sati

    Awesome to have another Intel peep ( ) heading up a roundtable at Dice next week!

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    . uses 's framework of platforms v aggregators in this recent panel with & Mastercard's Ajaypal Singh Banga👇 (Around 9:00, but the whole discussion is worth watching indeed.) Cc

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    Our next interview comes from of . Hear all about his passion for 3D. It’s a great way to uplift your Tuesday!

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    7. sij

    Enter the Gungeon has surpassed three million copies sold and we're so thankful for the community's support! Excited to release House of the Gundead to arcades and Exit the Gungeon on PC and consoles early this year!

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    3. velj

    I gripe a lot about bad design on here, and sometimes give examples of Bad, but for once, I can show you literally the best design I have ever seen

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    Visas, lack of finances, looking after family etc - many reasons why people can't/don't/won't attend GDC. We decided to take some time for calls during GDC - see the tweet for the link to get in touch about it. I promise to ask you "how's your GDC going" to get you in the mood.

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    3. velj

    GDC can be impossible for some devs to attend. During GDC week, Kowloon Nights is committing to taking 20 pitch calls. If your PC/console game would fit well in our portfolio, and you have materials, please fill out this form and we'll get back to you!

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    2. velj

    Congrats to Godot for showing that a pemissively licensed open source 3D engine can succeed at scale!

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    2. velj

    "Render datasets at massive scales"

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    2. velj

    Amazing to see how graphics have evolved from 1997 to 2015.

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    1. velj

    99 smartphones are transported in a handcart to generate virtual traffic jam in Google Maps. Through this activity, it is possible to turn a green street red which has an impact in the physical world by navigating cars on another route!

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    1. velj

    Gradually adding the new isles for that final release prep :)

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    1. velj

    What are you playing this weekend? We are definitely excited to play The Pedestrian all weekend long. Congrats to on the launch of their game! Check out this side scrolling puzzle platformer available on steam:

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    Here's the next Update 3 feature teaser video! We added a Coffee Cup to the game. There are other things in here too but coffee is all that matters when trying to Stay Efficient™ 1 like = regular black coffee 1 rt = espresso

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    Want to win an Intel-exclusive Pack of Decaying for : Infernal Descent? It’s every PC RPG player’s dream! Thanks to our partners, you can enter here: ( valid for participants in US, UK, and Canada excl. Quebec)

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