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InertialObservr's profile
〈 Berger | Dillon 〉
〈 Berger | Dillon 〉
〈 Berger | Dillon 〉
@InertialObservr

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〈 Berger | Dillon 〉

@InertialObservr

PhD student of Theoretical Particle Physics @UCIrvine l @NSF Fellow l Physics & Math Animations l Patreon: https://www.patreon.com/inertialobserver …

DC → CA
youtube.com/c/InertialObse…
Joined August 2015

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    1. Lucas Vieira (LucasVB/1ucasvb)‏ @LucasVB Apr 2
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      In light of my 16th wikiversary today, I'll post some "creators's commentary" on a few of the stuff I created for Wikipedia. I hope you guys find this interesting/helpful!

      8 replies 96 retweets 258 likes
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    2. Lucas Vieira (LucasVB/1ucasvb)‏ @LucasVB Apr 2
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      One of the reasons I use my own drawing library is to make arrows, surfaces and shapes feel "physical". This is so I can play with our visual/spatial intuition. Here's a good example: the "thick" surface in this animation allows you to instantly "get" the complex 3D shape.pic.twitter.com/XfAgZ496en

      1 reply 5 retweets 56 likes
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    3. Lucas Vieira (LucasVB/1ucasvb)‏ @LucasVB Apr 2
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      Another great example of this technique to convey physical structure to 3D surfaces is in this animation depicting a "Fourier transform surface", something I never saw fully visualized before. Without this approach, using thin surfaces, this would likely look like garbage.pic.twitter.com/G4kG2g2E0L

      3 replies 15 retweets 117 likes
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    4. Lucas Vieira (LucasVB/1ucasvb)‏ @LucasVB Apr 2
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      I always try to find a middle ground between flatness/3D. Naive 3D rendering, with shadows & etc, produce unnecessary visual noise. You can convey depth by simply treating flat shapes as actual tridimensional objects, like the arrows here. The grid adds extra information.pic.twitter.com/uofY2nKafr

      2 replies 3 retweets 36 likes
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    5. Lucas Vieira (LucasVB/1ucasvb)‏ @LucasVB Apr 2
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      This cross product GIF also illustrates how the flat-rendered vectors are always drawn as physical, 3D objects. If I didn't treat the arrowheads as cones, you wouldn't get the same depth effect. Notice that I also don't typically treat the arrow body as cylinders unless needed.pic.twitter.com/V4XO31VLid

      2 replies 6 retweets 43 likes
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    6. Lucas Vieira (LucasVB/1ucasvb)‏ @LucasVB Apr 2
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      Another way I mix flatness with depth is to smoothly alternate between orthographic and perspective projections. You'd probably never notice it, but I do it all the time. The camera motion in this line integral animation switches from orthographic to perspetive, then back.pic.twitter.com/AyOybRddVk

      4 replies 10 retweets 71 likes
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      〈 Berger | Dillon 〉‏ @InertialObservr Apr 5
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      Replying to @LucasVB

      I’ll never get over that move.. where you slightly stretched the curved path into a straight line, and conveyed so convincingly that the area under both curves was the same..

      12:44 AM - 5 Apr 2020
      • 3 Likes
      • Lucas Vieira (LucasVB/1ucasvb) Zylatis Ujjwal Panda
      0 replies 0 retweets 3 likes

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