In light of my 16th wikiversary today, I'll post some "creators's commentary" on a few of the stuff I created for Wikipedia. I hope you guys find this interesting/helpful!
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One of the reasons I use my own drawing library is to make arrows, surfaces and shapes feel "physical". This is so I can play with our visual/spatial intuition. Here's a good example: the "thick" surface in this animation allows you to instantly "get" the complex 3D shape.pic.twitter.com/XfAgZ496en
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Another great example of this technique to convey physical structure to 3D surfaces is in this animation depicting a "Fourier transform surface", something I never saw fully visualized before. Without this approach, using thin surfaces, this would likely look like garbage.pic.twitter.com/G4kG2g2E0L
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I always try to find a middle ground between flatness/3D. Naive 3D rendering, with shadows & etc, produce unnecessary visual noise. You can convey depth by simply treating flat shapes as actual tridimensional objects, like the arrows here. The grid adds extra information.pic.twitter.com/uofY2nKafr
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This cross product GIF also illustrates how the flat-rendered vectors are always drawn as physical, 3D objects. If I didn't treat the arrowheads as cones, you wouldn't get the same depth effect. Notice that I also don't typically treat the arrow body as cylinders unless needed.pic.twitter.com/V4XO31VLid
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Another way I mix flatness with depth is to smoothly alternate between orthographic and perspective projections. You'd probably never notice it, but I do it all the time. The camera motion in this line integral animation switches from orthographic to perspetive, then back.pic.twitter.com/AyOybRddVk
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The torus is my favorite 3D solid, which explains why I have so many torus stuff. This one showing Villarceau circles, also using physical intuition with the "slicing", was inspired by the "Villarceau Circles" rendering in the POV-Ray Hall of Fame, by Tor Olav Kristensen.pic.twitter.com/sCyZyKKq9E
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I've been trying to visualize General Relativity for a while. Since my more formal attempts at it didn't seem very enlightening so far, I resort to conceptual illustrations. They may be a bit misleading, but it's easier to add formality to intuition than the reverse, IMO.pic.twitter.com/D1KzpbPmw5
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The highest point of ballistic trajectories at constant speed form what I call the "ballistic ellipse". I discovered this when I was in high school, but apparently this was only published about in 2004! https://arxiv.org/abs/physics/0402020 …pic.twitter.com/TwlXsyPwvc
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I didn’t know it was so recent! Amazing
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Replying to @InertialObservr @LucasVB
what about in 3 dimensions? without much thought ... i think the points would be on the surface of an ellipsoid! is this obvious? in 2020??
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Replying to @smtsjhr @InertialObservr
I have an animation of that too!pic.twitter.com/Y5d1XvVsBt
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