This vector field has exploding aestheticspic.twitter.com/Iu433NCwsM
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Yes! In 2D each point P(x, y) defines velocity vector: x = cos(-|p|) y = |p| / (1.1 + sin(p.y)) Similar to https://bit.ly/2vUXYuC but I render it in 3D and put the camera in front of the flow. Here is how it looks from a few other sidespic.twitter.com/GPivOvr2A6
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Awesome! I love it.. I’m definitely going to use this!
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