PSA: I'm teaching myself #blender, so you'll see me posting a lot of high-res simulations
Today I'll be doing fluid simulations (after i get actual research done)
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Replying to @InertialObservr
Someone's trying to upgrade their presentation game with fancy animations

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Replying to @eigenbros
i just like being creative .. learning blender opens up a huge door
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Replying to @InertialObservr @eigenbros
in my time Povray was state of the art ans completely in line with Linux philosophy ie human readable ascii in and output. dunno how it compares with blender.
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Replying to @rjf_berger @eigenbros
blender has beautiful ray tracing built in .. i'm very happy i don't have to learn Povray, even though it looks amazing
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Replying to @InertialObservr @eigenbros
I guess it would take aeons for me to produce your animations in Povray, though it has string maths support and one can write nice modular programs, while the Syntax is fairly close to C. So in principle any scientist should be able to use it.
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Replying to @rjf_berger @eigenbros
yea! i understand the basic idea of how to structure the file to feed to pov ray, it's just nice to kind of have an all in one thing
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Replying to @InertialObservr @eigenbros
Hmm yeah I guess I will once have to have a look at Blender. It's just that many chemistry programms have offer povray interfaces, and then its pretty straightforward to produce nice 3d graphics for like journal title pages and stuff.
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if all you need is to ray trace and you know pov ray then there's no need to learn blender
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