Double-spring pendulum to bring some chaos to your daypic.twitter.com/2adsn83G9f
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Believe it or not, the hardest part was coming up with a function that imitated the behavior of a spring ..
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Replying to @Quantensalat
They are .. I was referring to the animation side of it .. writing something that stretched and squished in proportion etc .. my first attempt was in 3D .. What I’m saying is that the physics was easy but the animation was annoying
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Replying to @InertialObservr @Quantensalat
Depends on how you do it. If you do it right it should be pretty simple, as it is merely a linear scaling factor. Write everything in terms of spring turns per unit of length, then modify that by realizing that the number of turns on the current length of spring is fixed.
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Replying to @LucasVB @Quantensalat
yup! that's what i ended up doing .. i just had to figure that out first lol
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Replying to @InertialObservr @Quantensalat
By the way, if you add a very strong repulsive potential term to simulate the spring's maximum compression the results become pretty wild and jiggly!
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Replying to @LucasVB @Quantensalat
noted! i'm sure i'll run into that problem soon enough.. i'm currently doing an animation that needs a 3D spring
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also started playing around with Blender .. i'm not even close to being able to do animations/simulations yet
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Replying to @InertialObservr @Quantensalat
Awesome, looking forward to what kind of stuff you'll make once you get the hang of it! Blender's learning curve is wild. I can only do basic modeling with it right now. I do intend to learn how to use it well, though.
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glad i'm not the only one who thought the learning curve was a bit steep
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I started trying to use blender a few days ago and felt completely overwhelmed. So many buttons/menus/panes!
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Blender is legendary for its anti-UI design. But people who master it swear that it makes sense. Must be one of those emacs-like things...
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