Ian Bellomy

@IanBellomy

Interactive/Interaction Designer/Developer + Educator.

Cincinnati Ohio
Vrijeme pridruživanja: veljača 2010.

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  1. Prikvačeni tweet
    29. svi 2018.

    New version of Hinges, now for iPhone! + new game mode, levels, music, and other refinements.

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  2. 31. sij

    Hello Unity (First Unity sketch. Too many minutes)

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  3. 30. sij
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  4. 29. sij
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  5. 29. sij

    Interactive Figure Ground (After . )

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  6. 28. sij
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  7. 28. sij
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  8. 28. sij
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  9. 28. sij
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  10. 27. sij

    It's funny how the inverted one is kinda ventriloquistic.

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  11. 27. sij
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  12. 27. sij

    * On mobile, double tap zooms screen, makes rapid tap hard. Brain: THAT WHY IT GAME

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  13. 27. sij
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  14. 27. sij
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  15. 26. sij

    Token Switching:

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  16. 26. sij
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  17. 26. sij

    Given this is the last year for Flash support in browsers, it's probably time to document my thesis studies... though perhaps one at a time. ( Originals here: )

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  18. 18. sij

    I think everyone thought I was going to push Gibson’s ‘action and perception’ are linked bit; but what I’m saying is you need to start with a standard account of action to judge what various affordance concepts actually get you explanation wise, and at what cost.

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  19. 18. sij

    Ok, now you can -start- trying to think about affordances (if only the original Gibsonian one ). It starts with sweeping all the above under the rug for convenience. And that's not even where things -really- go off the rails.

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  20. 18. sij

    If a feature was -necessarily- connected to what the future -will- be it'd mean time was broken or that you could l i t e r a l y see the future.

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  21. 18. sij

    Any feature of the world that engenders this understanding engenders a speculation about what can be.

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