Iain McManus

@IainTheIndie

Senior lecturer in Games 🏳️‍🌈Indie dev 🏳️‍🌈Worked on Bioshock: Infinite, The Bureau & Medieval 2 🏳️‍🌈Opinions are my own. He/him.

Brisbane, Australia
Vrijeme pridruživanja: ožujak 2014.

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  1. 2. velj

    And here's our entry. A local co-op game where you guide two robots (Segfault & Nullref) to repair a rocket before the time runs out. You can check out the builds here:

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  2. 2. velj

    And with that is a wrap. Had a huge amount of fun and worked with a wonderful team. I’ll post some screenshots later but for now have one of the team

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    28. sij

    Hiring! We are looking for Junior Game Designer. Where: Melbourne/VIC based When: As soon as possible Diverse applicants welcome

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  4. 15. sij

    This might be the best bit of spam I’ve gotten. What are the assignments? And the ‘functions’?

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  5. 14. sij

    I wrote blog about some of the things I learned from making the series of 12 games last year:

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  6. 11. sij

    Some post-polish screenshots for from my recent horror game "What happened to Survey Team 4?"

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    10. sij

    You can help stop the spread of bushfire misinformation online by learning how to determine the authenticity of bushfire maps and imaging. Our Senior Research Scientist, Dr Juan Pablo Guerschman, explains what to consider before you hit share.

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  8. 10. sij

    It's been a while coming but I've released an update to my Developer Console Add-on for Unity (also it's free 🙂)

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    5. sij

    Eggboy and Magda Szubanski have a joint gofundme for funds for mental health support after the fires.

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    3. sij

    The effect can now handle collisions and multiple photos

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    1. sij

    Hey , my family and I got out of Mallacoota just before the road closed and spent four days stranded in NSW by the . I can assure you the cricket being on provided zero solace. I hope you're good at other things because you're a useless Prime Minister

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  12. 2. sij

    I've put all of the games I released today into a collection :)

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  13. 1. sij

    During the development I kept track of every bit of time (design, assets, programming, building lighting, uploading, itch page etc). And cause I like graphs I also graphed it :) And yep, one of them made it with 2s to spare (last minute bugs due to bad planning on my part).

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  14. 1. sij

    Day 12: Showdown at the Candy Cane Lodge is based on the 2019 GGJ theme of "what home means to you" A gingerbread home seemed smart, until hordes of snowmen arrived. Time to fight back with hot chocolate, custard & more!

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  15. 1. sij

    Day 11: Calling out into the night is based on the 2018 GGJ theme of "transmission" You were hunting for supplies when a heat storm hit. You found a shelter but the entry collapsed. Can you hold on till help comes?

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  16. 1. sij

    Day 10: Encore is based on the 2017 GGJ theme of "waves" After decades as a conductor you're being replaced by a machine. You've crashed the launch & locked the doors. It's just you, the machine & a lot of fragile glass.

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  17. 1. sij

    Day 9: A Wizard's Life is based on the 2016 GGJ theme of "ritual" It's another day as the assigned village wizard and you have today's task list. Unfortunately, due to a mislabeled batch of newt eyes you can't see well.

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  18. 1. sij

    Day 8: One Minor Incident is based on the 2015 GGJ theme of "what do we do now?" You've arrived at work. The last shift reported one minor incident needing minor cleanup. Should be an easy start for a Friday. ?

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  19. 1. sij

    Day 7: Fragments is based on the 2014 GGJ theme of "we don't see things as they are, we see them as we are" Explore an abandoned facility on a world where reality has splintered. Complete their work and rescue the world.

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  20. 1. sij

    Day 6: Resist! changes things up & uses the 2019 Rainbow Game Jam theme of "community" You're in a village where individuality is forbidden & conformity is law. Resist & fight to be yourself, to show your true colours.

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