All platforms are now out of maintenance! Everything took a bit longer than anticipated, and we thank you all for your patience ❤️
Welcome back to the World of Assassination.
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Welcome to the first official patch notes for HITMAN – World of Assassination, the new way for us to refer to HITMAN 3 and all of the included content from HITMAN 1 and HITMAN 2:
🩹https://bit.ly/3HdoGzC
It brings new features, new fixes and of course - HITMAN Freelancer.
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The HITMAN 3 January Patch arrives today, bringing all players new ways to play with HITMAN Freelancer, and more!
Important times (in CEST) are here for your convenience.
Maintenance 12-5pm
Patch Notes 1pm
Game Update 1pm https://pic.twitter.com/tYBLXDQ9AKShow this thread
The HITMAN 3 January Patch arrives today, bringing all players new ways to play with HITMAN Freelancer, and more!
Important times (in CEST) are here for your convenience.
🛠 Maintenance 12-5pm
🩹 Patch Notes 1pm
🗺 Game Update 1pm
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Our devs in Barcelona teamed up with local Hospital de la Vall d'Hebron to make superhero costumes for children who has overcome leukaemia. We made a donation with
We are happy to have hosted the Greater Copenhagen Career program. 80 mentors and mentees practiced networking skills in this fun event. GCCP matches international students with mentors to help them start a career in Denmark. Thanks for joining! Read more: http://bit.ly/3WfLhBl
's Gazelle award! This achievement would not have been possible without the hard work and dedication of many talented people.
Thank you to everyone who have contributed to making our games fun and impactful. #weareIOI
Jacob Mikkelsen! 🎉
Since Hitman: Contracts, Jacob has been a driving force behind the unique design of our games. We're honored to work alongside a joyous and creative mind such as you.
Read more: http://bit.ly/3WRmowO
Time for New Year's cleanup ✨
HITMAN 3 is becoming HITMAN: World of Assassination and will include content from HITMAN 1 & 2.
Learn more: https://bit.ly/3CjwXk0#WorldOfAssassination
Happy new year!
We finished off 22 with a host of great social activities. Our Barcelona team hosted fun Tío games for families, in Malmö the Secret Santa had brought gifts all around, and Copenhagen sported "beautiful" Christmas sweaters. ⭐
We had the pleasure of introducing Catalonian Minister, Roger Torrent, to our team and studio culture in Barcelona.
We're making an impact by creating 150 jobs in Barcelona, hosting community events and sharing our knowledge with the local industry. ☀
🎄❄️ Every year we celebrate the holidays with employees and their families, and this year was no exception. We gathered across Copenhagen, Malmö and Barcelona to make fun crafts, decorate the Christmas tree, make ginger bread houses and open gifts together. Happy holidays! 🎁
Remember to stop and smell the roses. 🌹 Employees working on Project 007 across our studios recently got together in Copenhagen to celebrate progress, community and creativity. 🍸 Join the fun at http://ioi.dk/careers
was at The Game Lab in Tenerife to talk about the exciting future of #AAA game development in Spain. Great to meet so many developers from the Canary Islands and some familiar faces along the way!
, for joining our monthly accessibility talks, and sharing your experience and valuable insights as a blind gamer. We learn from every conversation we have with the gaming community, with the goal of making our games more accessible for all to enjoy.
Thank you all who joined us in #Barcelona last night for our first IOI Knowledge Bar, and to speakers Marinus Rørbech, Kasper Fauerby, Ryan Pergent, David Mazo and David Bartomeu for sharing your experiences in game development.
Keep your eyes peeled for our next event!
Incredible evening at @IOInteractive Barcelona. Awesome initiative to have a good time and share knowledge with other game developers.
Also, thanks for the goodies :)
Amazing experience at @IOInteractive knowledge bar, probably the best talks I've ever heard on videogames, lots of technical stuff and really interesting concepts when designing tools, code, animations and features. Also thanks for the pizza and merch! :D
🏎️💨 Our Barcelona team kicked off last weekend with some friendly competition on the track. On the podium were Marc, Alvaro and Ivo. 🥇
Join us today: http://ioi.dk/careers
and HEXWORKS will be discussing the inner works of game development. Learn about engine design, programming tricks, combat, and AI hero design. It's sure be enlightening!
Register now: http://bit.ly/3DYDkcj
The HITMAN 3: Freelancer Closed Technical Test has ended. A big thank you to everyone who participated.
We can't wait to open the doors for everyone when HITMAN 3: Freelancer arrives on 26 January 2023.
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If you are in #Malmö or #Barcelona, make sure to check out two talks Louise Pri and Eduard Lopez Plans this week about current and future experience of working in the games industry.
🖊️ Register:
Louise Pri's talk: https://bit.ly/3DRnDnA
Eduard's talk: https://bit.ly/3NKD6tX
The HITMAN 3: Freelancer Closed Technical Test has started.
Play from today and all the way through the weekend until Monday November 7 @ 5PM CET.
I’ll leave you to prepare.
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We're hiring programmers across Copenhagen, Malmö and Barcelona! Now is the time to join the adventure.
🎮 Project 007
🎮 Unannounced Project
📝http://ioi.dk/careers
With Glacier, our real-time game engine, you'll be able to efficiently create games and build incredible complex worlds. Focus on what's essential - making fantastic video games.
In Glacier, your ideas come to life right before your eyes.
Join us: http://ioi.dk/careers
Last Friday, all of our studios celebrated one of Mexico's most ancient and popular traditions: Día de los Muertos. 🌸💀🌸 We had a great time taking swings at the Piñata and getting creative with painting skulls and other scary works!
#diadelosmuertos#halloween#lifeatIOI
Get all the details you need about the upcoming HITMAN 3: Freelancer Closed Technical Test, and a first look at extended gameplay: http://bit.ly/3Dd5sbt
Don't miss out on our free webinar tomorrow where Joshua Flitcroft is giving an introduction to designing for accessibility in games and how we're approaching it at IOI.
Webinar starts tomorrow at 11 am CEST: http://youtu.be/cw2Ahz0BUDQ