@IGLevine are you guys working thought the tech and concepts of narrative Legos in parallel to the game or are you nailing the former first?
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@SGuergachi Doing it in parallel. Should have a prototype in next few months. - View other replies
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@IGLevine don't remember if you talked about this. But any mention of scope of game? Seems it's going to be a typical indie sized game. -
@SGuergachi --The scope will be large-ish, but heavily reliant on re-useable "lego" narrative and game systems, which are re-combineable
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@IGLevine your game have an established setting? For example, is it set in something like the Logan's Run universe? -
@Trey_Tice It's a new universe, not set in any existing. -
@IGLevine sorry should clarify; I meant is there an established setting as in a space/sci-fi or medieval/fantasy type of universe? -
@Trey_Tice we have a setting. not sure what you mean? -
@IGLevine can you tell us or give us a hint as to what this setting is? Or is that confidential?
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@IGLevine obviously this is more of a concept then an actual game yet. What are you hoping to achieve in the long run? -
@kevinscheidt A game with replayable narrative that can be added IN to like a civ expansion pack, vs. say a Burial at Sea.
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@IGLevine Hey Ken, is there any performance (VO/mocap) in this game, or does the Lego concept necessitate less baked writing? -
@mrsambarlow voice actors. But have to write them very differently so smaller chunks recombine in meaningful ways. Lots of headscratching. - View other replies
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@IGLevine so are you kinda in the same space as Versu, that kind of approach?
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@IGLevine will combat advance/be essential to the narrative? -
@scifihifives the narrative lego concept can exist outside of any game system. it could, for instance, work as a diplomacy system in civ. -
@IGLevine thanks Ken! huge fan of your work, excited to see what you're cookin up.
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@IGLevine How will a Star's passions be transparent to the Player? Will Players know where they are along the passion meters and thresholds? -
@Robert_Bloom we think those need to be mostly determinsitic and transparent with some excpetions. -
@IGLevine will they be graphically represented (like the meters in your slide) or something else? Can the player access that info when away
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Ken Levine
Sammy Guergachi
Trey Tice
Kevin Scheidt
Sam Barlow
Pete Prohaska
Robert Bloom