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IGLevine's profile
Ken Levine
Ken Levine
Ken Levine
Verified account
@IGLevine

Ken LevineVerified account

@IGLevine

I was the creative director and co-founder of Irrational Games. Current Project: http://youtu.be/58FWUkA8y2Q  Current album: Reflections of a Super Hero.

Joined August 2009
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    Previous Tweet
    Ken Levine Verified account ‏@IGLevine 27 Jan 2015

    As an FYI, I am working on a game. Happy to answer twitter questions on it. Trying to do open dev. Starting point:https://www.youtube.com/watch?v=58FWUkA8y2Q …

    • Retweets 26
    • Likes 61
    • Alireza Freeman Zak Field Robert Bloom Daniel アストロ★ m o Dan Can Düzel Beardy Mcgee
    10:10 AM - 27 Jan 2015
    26 retweets 61 likes
      1. Sammy Guergachi ‏@SGuergachi 27 Jan 2015

        @IGLevine are you guys working thought the tech and concepts of narrative Legos in parallel to the game or are you nailing the former first?

        0 retweets 0 likes
      2. Ken Levine ‏@IGLevine 27 Jan 2015

        @SGuergachi Doing it in parallel. Should have a prototype in next few months.

        0 retweets 1 like
      3. View other replies
      4. Sammy Guergachi ‏@SGuergachi 27 Jan 2015

        @IGLevine don't remember if you talked about this. But any mention of scope of game? Seems it's going to be a typical indie sized game.

        0 retweets 0 likes
      5. Ken Levine ‏@IGLevine 27 Jan 2015

        @SGuergachi --The scope will be large-ish, but heavily reliant on re-useable "lego" narrative and game systems, which are re-combineable

        1 retweet 0 likes
      1. Trey Tice ‏@Trey_Tice 27 Jan 2015

        @IGLevine your game have an established setting? For example, is it set in something like the Logan's Run universe?

        0 retweets 0 likes
      2. Ken Levine ‏@IGLevine 27 Jan 2015

        @Trey_Tice It's a new universe, not set in any existing.

        1 retweet 1 like
      3. Trey Tice ‏@Trey_Tice 27 Jan 2015

        @IGLevine sorry should clarify; I meant is there an established setting as in a space/sci-fi or medieval/fantasy type of universe?

        0 retweets 0 likes
      4. Ken Levine ‏@IGLevine 27 Jan 2015

        @Trey_Tice we have a setting. not sure what you mean?

        0 retweets 0 likes
      5. Trey Tice ‏@Trey_Tice 27 Jan 2015

        @IGLevine can you tell us or give us a hint as to what this setting is? Or is that confidential?

        0 retweets 0 likes
      1. Kevin Scheidt ‏@kevinscheidt 27 Jan 2015

        @IGLevine obviously this is more of a concept then an actual game yet. What are you hoping to achieve in the long run?

        0 retweets 0 likes
      2. Ken Levine ‏@IGLevine 27 Jan 2015

        @kevinscheidt A game with replayable narrative that can be added IN to like a civ expansion pack, vs. say a Burial at Sea.

        1 retweet 3 likes
      1. Sam Barlow ‏@mrsambarlow 27 Jan 2015

        @IGLevine Hey Ken, is there any performance (VO/mocap) in this game, or does the Lego concept necessitate less baked writing?

        0 retweets 0 likes
      2. Ken Levine ‏@IGLevine 27 Jan 2015

        @mrsambarlow voice actors. But have to write them very differently so smaller chunks recombine in meaningful ways. Lots of headscratching.

        0 retweets 1 like
      3. View other replies
      4. Sam Barlow ‏@mrsambarlow 27 Jan 2015

        @IGLevine so are you kinda in the same space as Versu, that kind of approach?

        0 retweets 0 likes
      1. Pete Prohaska ‏@scifihifives 27 Jan 2015

        @IGLevine will combat advance/be essential to the narrative?

        0 retweets 0 likes
      2. Ken Levine ‏@IGLevine 27 Jan 2015

        @scifihifives the narrative lego concept can exist outside of any game system. it could, for instance, work as a diplomacy system in civ.

        0 retweets 2 likes
      3. Pete Prohaska ‏@scifihifives 27 Jan 2015

        @IGLevine thanks Ken! huge fan of your work, excited to see what you're cookin up.

        0 retweets 0 likes
      1. Robert Bloom ‏@Robert_Bloom 28 Jan 2015

        @IGLevine How will a Star's passions be transparent to the Player? Will Players know where they are along the passion meters and thresholds?

        0 retweets 0 likes
      2. Ken Levine ‏@IGLevine 28 Jan 2015

        @Robert_Bloom we think those need to be mostly determinsitic and transparent with some excpetions.

        0 retweets 1 like
      3. Robert Bloom ‏@Robert_Bloom 28 Jan 2015

        @IGLevine will they be graphically represented (like the meters in your slide) or something else? Can the player access that info when away

        0 retweets 0 likes

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