IEEE Transactions on Games

@IEEETxnOnGames

The IEEE TRANSACTIONS ON GAMES publishes original high-quality articles covering scientific, technical, and engineering aspects of games. EiC:

Vrijeme pridruživanja: veljača 2015.

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  1. Prikvačeni tweet

    Check out our website , including information on the scope of the journal, submission instructions and lists of editors.

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  2. New deadline for "Team AI in Games" special issue. Please visit

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  3. We just announced the Calls for Papers for two new special issues: "Serious Games for Health" and "Team AI in Games". More info available at

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  4. proslijedio/la je Tweet
    28. svi 2019.

    Our paper on "Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components" has been accepted to the ! Available now through IEEE Early Access:

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  5. From our recent issue: "Who Killed Albert Einstein? From Open Data to Murder Mystery Games"

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    "Can Deep Networks Learn to Play by the Rules? A Case Study on Nine Men's Morris" - From our recent special issue on Deep/ and Games

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  7. proslijedio/la je Tweet
    5. tra 2019.
    Odgovor korisniku/ci

    Had one of the best experiences of reviewing of my career recently, on , where a paper turned around completely after a rocky first round of reviews. Was a great feeling.

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  8. proslijedio/la je Tweet
    5. tra 2019.

    So, I'm at the Panel of Editors meeting in my role as Editor in Chief of . There's a lot of discussion about open access and how it threatens revenue models. Then there's this graph, which may surprise some in computer science:

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  9. "Can Deep Networks Learn to Play by the Rules? A Case Study on Nine Men's Morris" - From our recent special issue on Deep/ and Games

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  10. Fresh from the press - the March issue of IEEE Transactions on Games! This is a special issue on AI-based and AI-assisted Game Design, guest edited by

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  11. proslijedio/la je Tweet
    27. ožu 2019.

    I am looking into the pre-digital history of PCG and can’t find many texts or examples. Any hints? Ping

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  12. From our recent Deep and Reinforcement Learning Issue - Move Prediction Using Deep Convolutional Neural Networks in Hex -

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  13. “Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search”

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  14. From one of our recent issues - Procedural Generation of Game Maps With Human-in-the-Loop Algorithms - IEEE Transactions on Games

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  15. Procedural Content Generation via Machine Learning (PCGML) - IEEE Transactions on Games

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  16. Check this out ! "Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game - IEEE Transactions on Games!"

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  17. Check this out! Creating AI Characters for Fighting Games Using Genetic Programming -

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  18. proslijedio/la je Tweet

    Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories - IEEE Journals & Magazine

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    Creating AI Characters for Fighting Games Using Genetic Programming - IEEE Journals & Magazine

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  20. proslijedio/la je Tweet

    Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game - IEEE Journals & Magazine

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