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Check out our website http://transactions.games , including information on the scope of the journal, submission instructions and lists of editors.
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New deadline for "Team AI in Games" special issue. Please visit http://transactions.games/#special
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We just announced the Calls for Papers for two new special issues: "Serious Games for Health" and "Team AI in Games". More info available at http://transactions.games/
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IEEE Transactions on Games proslijedio/la je Tweet
Our paper on "Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components" has been accepted to the
@IEEETxnOnGames! Available now through IEEE Early Access: https://ieeexplore.ieee.org/document/8721547 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
From our recent issue: "Who Killed Albert Einstein? From Open Data to Murder Mystery Games" https://buff.ly/2V7vEwh pic.twitter.com/sVWRPbz3CN
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IEEE Transactions on Games proslijedio/la je Tweet
"Can Deep Networks Learn to Play by the Rules? A Case Study on Nine Men's Morris" https://ieeexplore.ieee.org/document/8286908 … - From our recent special issue on Deep/
#ReinforcementLearning and Gamespic.twitter.com/s1HVYR8BXO
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IEEE Transactions on Games proslijedio/la je Tweet
Had one of the best experiences of reviewing of my career recently, on
@IEEETxnOnGames, where a paper turned around completely after a rocky first round of reviews. Was a great feeling.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
IEEE Transactions on Games proslijedio/la je Tweet
So, I'm at the
@IEEEorg Panel of Editors meeting in my role as Editor in Chief of@IEEETxnOnGames. There's a lot of discussion about open access and how it threatens revenue models. Then there's this graph, which may surprise some in computer science:pic.twitter.com/gzdKFR5aTE
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"Can Deep Networks Learn to Play by the Rules? A Case Study on Nine Men's Morris" https://ieeexplore.ieee.org/document/8286908 … - From our recent special issue on Deep/
#ReinforcementLearning and Gamespic.twitter.com/s1HVYR8BXO
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Fresh from the press - the March issue of IEEE Transactions on Games! This is a special issue on AI-based and AI-assisted Game Design, guest edited by
@SentientDesigns@yannakakis@mtrc@SimonGColtonpic.twitter.com/LOxwNnXU6W
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IEEE Transactions on Games proslijedio/la je Tweet
I am looking into the pre-digital history of PCG and can’t find many texts or examples. Any hints? Ping
@mtrc@GalaxyKate@gillianmsmith@togeliusPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
From our recent Deep and Reinforcement Learning Issue - Move Prediction Using Deep Convolutional Neural Networks in Hex - https://buff.ly/2uign0j pic.twitter.com/RGuazTyIiB
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“Playing Multiaction Adversarial Games: Online Evolutionary Planning Versus Tree Search” https://buff.ly/2VIrT1D pic.twitter.com/7Dl52ThtNe
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From one of our recent issues - Procedural Generation of Game Maps With Human-in-the-Loop Algorithms - IEEE Transactions on Games https://buff.ly/2R5zlVW pic.twitter.com/Guczcicvjp
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Procedural Content Generation via Machine Learning (PCGML) - IEEE Transactions on Games https://buff.ly/2RaKrJv pic.twitter.com/bPQ5OFuLKP
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Check this out ! "Pac-Man Conquers Academia: Two Decades of Research Using a Classic Arcade Game - IEEE Transactions on Games!" https://buff.ly/2GkZWtk pic.twitter.com/jPVQyX6Lqm
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Check this out! Creating AI Characters for Fighting Games Using Genetic Programming -
#IEEETransactionsOnGames https://buff.ly/2ryodlo pic.twitter.com/Jyas7a1JG8
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IEEE Transactions on Games proslijedio/la je Tweet
Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories - IEEE Journals & Magazine https://buff.ly/2BxfrvI pic.twitter.com/RMgzfZYuYc
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IEEE Transactions on Games proslijedio/la je Tweet
Creating AI Characters for Fighting Games Using Genetic Programming - IEEE Journals & Magazine https://buff.ly/2BwFnrd pic.twitter.com/ZUDOlqrPqq
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IEEE Transactions on Games proslijedio/la je Tweet
Thinking Penguin: Multimodal Brain–Computer Interface Control of a VR Game - IEEE Journals & Magazine https://buff.ly/2zs0RT4 pic.twitter.com/M2MDsx83qT
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