Noooo... your *designers* are working on it. Humility, dude—it won't kill you. @jm3
-
-
-
I'm building special TimeWarp layers that can provide even pixel density and better filtering for higher quality UI rendering
- 6 réponses de plus
Nouvelle conversation -
-
-
VR/AR needs an ultra fast GPU-accelerated vector graphics pipeline. If you're using SDF or atlases you're doing it wrong.
-
this! Text rendering I can dump into a pixel shader would be ultra handy, from debug to.. whatever happens after dev
- 5 réponses de plus
Nouvelle conversation -
-
-
What can be improved in VR-typography beyond flat-screen typography? Or what are you exactly going to do?
-
Approaching the legibility of good 2d is the goal. Most VR is far, far off.
Fin de la conversation
Nouvelle conversation -
-
-
Are you creating three-dimensional fonts? I think font depth will be important in VR & something folks are likely overlooking
-
No no no! That is the opposite of the right direction to improve readability.
- 2 réponses de plus
Nouvelle conversation -
-
-
Please make a new font and call it Carmack sans.
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
-
-
-
Microsoft has an amazing typography team who have worked on digital information science for 30+ yearshttps://channel9.msdn.com/Events/MIX/MIX11/EXT02 …
Merci. Twitter en tiendra compte pour améliorer votre fil. SupprimerSupprimer
-
Le chargement semble prendre du temps.
Twitter est peut-être en surcapacité ou rencontre momentanément un incident. Réessayez ou rendez-vous sur la page Twitter Status pour plus d'informations.