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ID_AA_Carmack's profile
John Carmack
John Carmack
John Carmack
Verified account
@ID_AA_Carmack

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John CarmackVerified account

@ID_AA_Carmack

Independent AI researcher, Consulting CTO Oculus VR, Founder Id Software and Armadillo Aerospace

Dallas, TX
oculus.com
Joined August 2010

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    John Carmack‏Verified account @ID_AA_Carmack 5 Feb 2015

    @OTOY added support for rendering stereo cube maps in the Octane renderer. Their test is the highest quality scene I have seen in an HMD.

    6:56 pm - 5 Feb 2015
    • 34 Retweets
    • 51 Likes
    • Bobby Rajesh Malhotra ツ ψ 🐭🐓🐀☠️ - 1 = Ο Matthew Fabb Pranshul Chandhok lookmom Kentris Michael Latzoni Intrendzik Media Chevy Nawlins Cory Corvus
    6 replies . 34 retweets 51 likes
      1. Robby Rob‏ @rob_robby 5 Feb 2015
        Replying to @ID_AA_Carmack

        @ID_AA_Carmack @OTOY What does it look like?

        0 replies . 0 retweets 0 likes
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      2. Kevin Comerford‏ @KevinVFX 5 Feb 2015
        Replying to @ID_AA_Carmack

        @ID_AA_Carmack Whoa what? I was going to script 3d equirectangular in Vray, but Octane has it now?! Is this in a new public release @OTOY ?

        1 reply . 0 retweets 2 likes
      3. OTOY‏Verified account @OTOY 6 Feb 2015
        Replying to @KevinVFX

        @KevinVFX @ID_AA_Carmack Yes: http://render.otoy.com/rcdownloads/OctaneRender_2_21_win64.exe … . Use GearVR stereo resolution preset + pano cube map projection + side-by-side stereo

        3 replies . 0 retweets 11 likes
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      2. DaltonIndustriesInc‏ @Dalton_VR_AR 6 Feb 2015
        Replying to @ID_AA_Carmack

        @ID_AA_Carmack @OTOY Would love to see this in Brigade.

        1 reply . 0 retweets 1 like
      3. OTOY‏Verified account @OTOY 6 Feb 2015
        Replying to @Dalton_VR_AR

        @Dalton_VR_AR @ID_AA_Carmack @BrigadeEngine has same sbs cube map output as #OctaneRender; goal is fully dynamic+real time+live cloud stream

        2 replies . 0 retweets 1 like
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      2. erikdpeterson‏ @erikdpeterson 6 Feb 2015
        Replying to @ID_AA_Carmack

        @OTOY Pre-rendered content is the "highest quality scene I have seen in an HMD." according to @ID_AA_Carmack

        1 reply . 1 retweet 3 likes
      3. erikdpeterson‏ @erikdpeterson 6 Feb 2015
        Replying to @erikdpeterson

        @OTOY @ID_AA_Carmack @jauntvr Does this mean live captured content should also use cube maps? Abandon Equirectangular?

        1 reply . 0 retweets 2 likes
      4. Show replies
      1. John Starr Dewar‏ @jstarrdewar 6 Feb 2015
        Replying to @ID_AA_Carmack

        @ID_AA_Carmack @OTOY Is it better as a re-projection method only? Or is this also being generated by something akin to 6 stereo pairs?

        0 replies . 0 retweets 0 likes
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      1. RTView‏ @RTView112358 3 Mar 2015
        Replying to @ID_AA_Carmack

        @ID_AA_Carmack @OTOY Nice! We managed to render stereoscopic equirectangular maps within @UnrealEngine ;) check here: http://bit.ly/1wHhyod 

        0 replies . 1 retweet 5 likes
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