@ID_AA_Carmack if you haven't, experiment with quantized, high speed turns using bumpers. Entirely eliminated nausea for my testers.
Stick yaw control is such VR poison that removing it may be the right move -- swivel chair/stand or don't play.
-
-
- View other replies
-
@AndreTI Quantized snaps probably is the best default stick behavior, but I want to encourage users to rotate in reality when possible.0 retweets 0 likes - View other replies
-
@ID_AA_Carmack Totally fair. Gamer instinct to lock neck and steer with stick is bad for both immersion & nausea.0 retweets 0 likes
-
-
-
-
-
@ID_AA_Carmack@heybrucewright or design levels that don't require camera rotation (as seen in Super Mario 3D World... and Lucky's Tale!)0 retweets 2 likes -
@paulbettner@ID_AA_Carmack@heybrucewright one of my prototypes successfully yaw rotates VR camera without nausea. (quick writeup incoming)0 retweets 3 likes - View other replies
-
@paulbettner@ID_AA_Carmack@heybrucewright A perception hack for rotating a VR player without causing discomfort: http://dshankar.svbtle.com/vr-camera-rotation-without-nausea-a-counterintuitive-discovery …0 retweets 0 likes -
@paulbettner@ID_AA_Carmack@heybrucewright I cheated. The player can control rotation with thumbstick, no rotation is perceived=comfortable0 retweets 0 likes
-
-
-
-
@ID_AA_Carmack How about advising devs to use head rotation for yaw, and stick control to extend range (or map directly for disabled users)?0 retweets 0 likes -
@optshiftk@ID_AA_Carmack Stick is best used in relation to head yaw it seems. Forward is always forward this way too. ;)0 retweets 0 likes
-
-
-
@ID_AA_Carmack True. Do more direct approaches like the pads on the steam controller work better? Just 1 level of indirection instead of 2.0 retweets 0 likes -
@sth519@ID_AA_Carmack Not as well as you'd think, however, using Hydra and physically moving arm to control it is quite usable by most.0 retweets 2 likes
-
-
-
@ID_AA_Carmack Is there no room for both? Add option to remove gyro movement and have rotation solely bound to controller sticks.0 retweets 0 likes -
@ID_AA_Carmack It's just that, as another commenter replied, VR could be *huge* for people with mobility problems. But this is bad0 retweets 1 like
-
-
@ID_AA_Carmack Sorry but that's not a real solution but an easy way out of a problem ;) Taking away by removing isn't quite right I think.0 retweets 1 like
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.
Andre Infante
Paul Bettner
Darshan Shankar
matt
Kyle S.
Terry Hendrix II
Steffen Hein
Dave Buchhofer
damon reece
★ Thomas Pasieka