For the same given paper spec, a console will deliver twice the perf of a PC, and a PC will deliver twice the perf of a mobile part.
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Of course, you can get a PC with much more than 2x the power of a console...
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With AMD looking to reform PC abstraction, do you see those numbers shifting much over the next few years?
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software on consoles can be completely optimized for the hardware since it only has to work on 1 config, vs 1000s.
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Now its fake, consoles have now identical programation of PC, X86 and X64, in PS4 and 360 its is true.
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not sure I see your point there ... a argument can be made that you can optimize the hell out of pc or console etc
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will SteamOS narrow that gap, assuming games written for the OS and its APIs?








