The Haskell code I started on is a port of the original Wolf 3D. My notes from four years ago on the iOS port: http://www.idsoftware.com/iphone-games/wolfenstein-3d-classic-platinum/wolfdevelopment.htm …
@ssylvan while column oriented texture mapping does lend itself nicely to incremental list processing, I'm planning on using OpenGL.
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@ID_AA_Carmack That's probably sensible. Have you seen this crazy stuff btw? http://conal.net/Vertigo/Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Čini se da učitavanje traje već neko vrijeme.
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