@ID_AA_Carmack What's the status? I'd love to help with this :)
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@IvanPerezKeeraS I had to abandon the code when I left Id Software
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@ID_AA_Carmack That's neat. You may find yourself writing C-like code for the inner loops. GHC seems to lack low-level opt. - no PhDs in it! -
@ssylvan while column oriented texture mapping does lend itself nicely to incremental list processing, I'm planning on using OpenGL. - 1 more reply
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@ID_AA_Carmack Looking at your original programming notes I wonder if CADisplayLink allowed you to have a one tick game. -
@cocoalabs the original iPhone got fill rate limited when a few sprites piled up, it wouldn't have been able to hold 60 under stress. - 1 more reply
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@ID_AA_Carmack GHC 7.8 will include native iOS compilation support; I've been having a great time using the dev version for about a year : )Thanks. Twitter will use this to make your timeline better. UndoUndo
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@ID_AA_Carmack this is awesome but then y u no use D?#dlang - 1 more reply
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@ID_AA_Carmack I maintain the Haskell OpenGL bindings and happy to help if they give you any trouble. Feedback is very welcome!Thanks. Twitter will use this to make your timeline better. UndoUndo
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