Geometry shader stereoscopy works great, at least in my simple R&D testbed. Had to update everything to GL 4.3 for viewport select.
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so the problem of rendering stereoscopic 3d finally solved for one pass? What's the perf improvement over 2 passes?
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its a wash for the GPU, but driver overhead is cut almost in half. A real renderer still has to do post processing, etc.
do you get to use two GL contexts (duplicated state objects) or just one?
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How about instancing?I remember an article about cubemap using instanc, then gs for selecting the target gamedev.net/page/resources
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I spent *hours* today debugging something that turned out to be a single wrong letter in the code: a .ge() should have been .gt(). Beginning programmers sometimes despair when debugging, but with experience it is just something to grind through.
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If anyone from Apple wants to send me one of the new headsets, I’ll do a thorough review and offer suggestions. 😀
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I made this reply to one of the first “ChatGPT would find that bug in seconds!” comments, but 300x more people saw the original post, so there were a dozen more similar comments.
A little more context: the code was using PyTorch, where ge() is greater than or equal, and gt() is… Show more
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Replying to @rltone22 and @Boltzmannbaby
I use ChatGPT every day, but it can’t usually figure out subtle correctness issues in otherwise functioning programs. It offers some commentary about the code, but nothing actually useful. There are good reasons for all the variances from standard practice.
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