At Logitech, we are actually considering developing mouse report mode in pull mode. The game engine would request the mouse displacement at the required moment. Would it be interesting for game dev ?
-
-
-
A blocking call with an expected response time (or a separate poll request / response) would allow a game engine to fire off the request at a particular part of the game loop and expect to collect the most current data slightly later. Limited gain over 500+ hz updates, though.
- Još 7 drugih odgovora
Novi razgovor -
-
-
So many games break at high FPS due to FP imprecision with bugs like missing collisions, getting stuck, choppy mouselook, out of sync animations, varying run speed, etc that i believe it is practically impossible to do it right and fixed updates with interpolation is more robust.
-
shouldn't all those things NOT be tied to frames per second? I mean except animations being 1 frame off at any point, but even for that isn't there interpolation? Not a 3d guy, just curious
- Još 6 drugih odgovora
Novi razgovor -
-
-
I concur.
-
Yep, ZDoom based ports have been capped at 200fps for way too long
Kraj razgovora
Novi razgovor -
-
-
Be the change you want to see in the world, John.
-
He has been, many times over, but one person only has so much time for stuff
- Još 3 druga odgovora
Novi razgovor -
-
-
"Someone"



-
He’s got way better things to do. That said, I’m really surprised at how much activity there is in the Doom world.
Kraj razgovora
Novi razgovor -
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.