Basically, it makes a 2k x 2k baseline, then extracts the core 5k x 2k section (1k from each eye) and cuts it into 10 segments, of which only three plus the baseline are decoded at one time. Vsync locked frame release + low latency fast-path Audio 360 spatialization.
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এই থ্রেডটি দেখানধন্যবাদ। আপনার সময়রেখাকে আরো ভালো করে তুলতে টুইটার এটিকে ব্যবহার করবে। পূর্বাবস্থায়পূর্বাবস্থায়
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We mastered this Star Wars Solo piece at 8k and would love to see it closer to the native res in your new player. Wanna test?https://youtu.be/YnJqQfYRTEo
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Is it stereo 60 fps? If so, I would be interested! 5120x2560 30 fps mono video already works on some GearVRs without any tricks, but unfortunately not Go — working with Qualcomm to hopefully fix that. I have a multi-video decode trick that always works, but a pain to use.
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Once you get 5K@30fps working on the Go, would it be at all feasible to exploit ATW to essentially interpolate to 60fps on a view-dependent basis?
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Not inconceivable, but I wouldn’t bet on it working well.
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নতুন কথা-বার্তা -
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Slightly related: when you request a timewarp equirectangular layer from the OVR API, can you specify the texture filtering? My high res textures are twinkling.
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You can generate mipmaps and set filtering on the textures yourself. Remember that any resolution over 5120 is going to be wasted, and you will just be showing a blurred version of what you spend a lot of resources uploading!
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I saw your previous advice about resolutions so my test image is 5120x2560. I'll experiment with mipmaps. Thanks!
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At these resolutions it also becomes more important to use an sRGB texture and framebuffer, or you can get aliasing around high contrast edges, like credits text even if the resolutions and mip maps are right.
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We're just rendering a 60fps stereo project where I work. Would love to talk about delivering it using your tech. Just finished 2K stereo render tests and will proceed to 3K, composite, and render 6K while the look is set in Comp. VRAY/Nuke. interested?
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Make a 5120x5120 render at high quality and send me a dropbox link and I'll do a run on it!
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I'd love to do the same. Does High quality mean: ProRes, HEVC, H264? I'm a proponent of zero degradation output, especially since compression magnifies detail issues. Speaking of which, something super handy would be a series of Go LUT's for calibration.
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I use CRF 18 if I have to make an intermediate resampling to 5k. Something like 40 Mbps or so for h264 or 30 for h265 should be adequate, but more doesn't hurt...
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Sounds great! Is what you are describing all happening in the playback process of a standard 5k X 5k TB video or does the video need to be especially encoded to this format? Are you planning to release tools for this encode/decode workflow into the wild for content creators?
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It is a custom format. I hope to release tools and code after everything gets proven out.
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নতুন কথা-বার্তা -
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Do you have an idea if this kind of tech will ultimately find it's way to Unity engine?
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This is pretty specialized, and I wouldn't want to throw all of Unity on top of it.
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Wasn’t Henry real time rendered?
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Yes, Unreal on PC, but there is also a captured-to-video with audio post production version available.
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Aah! Look forward to seeing this new one then!
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লোড হতে বেশ কিছুক্ষণ সময় নিচ্ছে।
টুইটার তার ক্ষমতার বাইরে চলে গেছে বা কোনো সাময়িক সমস্যার সম্মুখীন হয়েছে আবার চেষ্টা করুন বা আরও তথ্যের জন্য টুইটারের স্থিতি দেখুন।