Some of my favorite games are the ones with *tons* of "broken" combos: Innovation, Cosmic Encounter, Wiz-War, Magic (and most deckbuilding games). They're like gold nuggets in the dirt. It's not "broken" if everyone can find it, or if there are multiple instances—and it's fun.
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I still talk about the end of Mass Effect putting together a rifle I could fire for over a minute straight.
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All of the best D&D character concepts originate from mechanics that seem super broken too.
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New dad
Corgi owner.
History nerd.
I love to cook.
Maxis senior producer.
Kaizen. “It’s chaos, be kind.” (he/him)