John Kearney

@HuntingFluff

Art Director on some console games. cover artist. Plays with pencils, paints, pixels, voxels and polygons.

England
Vrijeme pridruživanja: siječanj 2014.

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  1. Prikvačeni tweet
    4. kol 2017.

    My last gif for a while! Hope you like it.. :)

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  2. proslijedio/la je Tweet
    4. velj

    Differences in perceived speed

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  3. proslijedio/la je Tweet
    4. velj

    Cityscape IX is finally done. 😌 Software: MagicaVoxel & Photoshop Want a Sticker or a Case for your phone!? Check out my Redbubble account.

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  4. proslijedio/la je Tweet

    Took this little rover bot through the pipeline and textured him up. I felt it’s previous paint job was a bit lacking, also a slightly different style than what I was going for. This feels much better.

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  5. proslijedio/la je Tweet
    3. velj

    Some pear'fect creations constructed in the game , , audio-David, and I made during 😂🍐🍐 You can try the game yourself! 🤗 Get it from the GGJ page: or play the web version: (works on mobile too 😃)

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  6. proslijedio/la je Tweet
    17. sij

    Photoreal high dynamic range real-time sky plugin: 𝗛𝗲𝗺𝗶𝘀𝗽𝗵𝗲𝗿𝗲 I plan to release it in a couple weeks on the marketplace after some more polishment. Landscape and props by

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  7. proslijedio/la je Tweet
    3. velj

    “Happy Place Under Construction” Will post highres on my artstation soon! Stay tuned ^^

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  8. 3. velj

    Hey, programmers! I'm curious - is it possible to triangulate a voxel mesh and avoid sliver/narrow triangles? No matter the software, I always seem to end up with nasty triangulation. For example, top = manual, bottom = automated.

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  9. proslijedio/la je Tweet
    26. ruj 2017.

    Thought I'd try something a little different. All done in !

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  10. proslijedio/la je Tweet
    30. sij

    Short process GIF on creating Bob.

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  11. proslijedio/la je Tweet
    30. sij

    Some of my fave detail from the Retro Gamer issue 200 cover

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  12. proslijedio/la je Tweet
    29. sij

    Cloth Brush This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh. It has properties to control the cloth material and it can grab, drag or pinch the surface.

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  13. proslijedio/la je Tweet
    26. sij

    The volumetric clouds in Red Dead Redemption 2 are amazing! Credit to u/troll909 on Reddit

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  14. 27. sij

    Holy shit, when your UV packing is on point.

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  15. proslijedio/la je Tweet
    27. sij

    Hi, I'm Bob! I can't see very well because my eyes tend to jiggle as I move. 👀

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  16. 27. sij

    My goal before I leave the industry is to make one great game I’m super proud of so I can celebrate with the same energy as these devs.

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  17. 25. sij

    Not tried this out yet but it’s a tool for that automatically merges scenes and tries to preserve colours and materials. Could be super useful and save a lot of time! Cheers !

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  18. proslijedio/la je Tweet
    25. sij

    ICOS greenhouse gas measurement stations — 'Integrated Carbon Observation System' is a European research infrastructure for quantifying and understanding of the greenhouse gas balance. The stations are located all around the world. Photos: Konsta Punkka

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  19. proslijedio/la je Tweet
    18. sij
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  20. proslijedio/la je Tweet
    24. sij
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  21. 23. sij

    I'm binge-playing Half-Life 2. It's just as good today and even the graphics hold up pretty well with everything maxed out. So, so good! <3

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