Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @HugoLocurcio
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @HugoLocurcio
-
Prikvačeni tweet
You can now support my open source work and
#godotengine contributions on#Patreon!
https://www.patreon.com/calinou
(This campaign is independent of the Godot Patreon, which I'm not part of.)Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I got my 400th
#godotengine commit merged today
Today was also a very productive day for me, with 12 pull requests merged.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The
#godotengine#flatpak has been updated to 3.2
https://flathub.org/apps/details/org.godotengine.Godot …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hugo Locurcio proslijedio/la je Tweet
#GodotEngine contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors! The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!https://godotengine.org/article/here-comes-godot-3-2 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Note that in many IDEs, you can simply hover the macro anywhere it's used to see its documentation (as the docblock is located just above it).
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I spent some time improving the documentation for the C++ error macros used in
#godotengine. If you've ever browsed Godot's source code and didn't understand the difference between the various `ERR_*` macros, this is for you
https://github.com/godotengine/godot/pull/35521 …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
More command-line goodness for
#godotengine. There's now an editor Bash completion script to complement the zsh completion script
https://github.com/godotengine/godot/pull/35602 …pic.twitter.com/fKCuhFwFRE
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New in
#godotengine documentation: the search bar is now fixed in the top-left corner when scrolling. This makes it always accessible!
Try it out on https://docs.godotengine.org/en/latest/ .pic.twitter.com/1ZC9BEUd0bHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hugo Locurcio proslijedio/la je Tweet
#MaterialMaker 0.8 (#godotengine based procedural texture authoring tool) is available for download (https://rodzilla.itch.io/material-maker/devlog/120610/material-maker-08 …). Please do not hesitate to send feedback!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
There's a further startup time improvement in tow, but it will probably be merged after 3.2 is out as its release is imminent:https://github.com/godotengine/godot/pull/35340 …
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I optimized the
#godotengine project manager and editor startup to avoid duplicate work. It should now be noticeably faster. https://github.com/godotengine/godot/pull/35325 … Thanks to qarmin for finding out the original issue!
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Here are some tweaks to the class reference display in the
#godotengine editor and online help for better readability
The full description is now placed just below the brief description. The "Brief Description" header was also removed as it was redundant.pic.twitter.com/llkeWcvsn0
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Small new feature in
#godotengine: There's now a visible crosshair when using the freelook mode in the 3D editor. It should make navigating a bit more convenient
pic.twitter.com/Vzs30zA1TA
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The
#godotengine documentation's `latest` branch now comes with a dark theme!
It'll be used automatically depending on your OS theme settings. (A theme switcher will be added at some point in the future.)pic.twitter.com/aKiBEmFX4B
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Also, this is probably the first Godot video in this resolution to be uploaded to YouTube
Obviously, it wasn't recorded in real-time (it was pre-rendered using a script), but it shows what's possible with the work-in-progress Vulkan rendering engine.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I put my computer to work and re-recorded
@reduzio's#godotengine#vulkan real-time global illumination demo in 8K @ 60 FPS!
https://www.youtube.com/watch?v=uMvS6tjnano …Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
For the command line fans out there, I made a
#zsh completion file for#godotengine
It can even suggest option values when you press Tab.
https://github.com/godotengine/godot/pull/34957 …pic.twitter.com/vhsLGlZl3p
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
The
#godotengine Environment class is now fully documented!
(This is the resource used by the WorldEnvironment node, which lets you configure various graphical effects.)https://github.com/godotengine/godot/pull/34891 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hugo Locurcio proslijedio/la je Tweet
A decade of Godot development in retrospective, and future:https://godotengine.org/article/retrospective-and-future …
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Happy new year 2020! I put together a small
#godotengine editor feature to celebrate
Light gizmos are now tinted with the light's color for easier navigation in the 3D viewport, especially when using the unshaded display mode.
https://github.com/godotengine/godot/pull/34720 …pic.twitter.com/Z5rkInmi69
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I just added the Ayu Mirage theme to my
#godotengine syntax themes repository! https://github.com/Calinou/godot-syntax-themes …pic.twitter.com/jEAgXZRlBL
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.