Hugo Locurcio

@HugoLocurcio

Open source Web and game developer. Student at .

Vrijeme pridruživanja: lipanj 2015.

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  1. Prikvačeni tweet
    20. tra 2019.

    You can now support my open source work and contributions on ! 💖 (This campaign is independent of the Godot Patreon, which I'm not part of.)

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  2. 31. sij

    I got my 400th commit merged today 🎉 Today was also a very productive day for me, with 12 pull requests merged.

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  3. 31. sij
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  4. proslijedio/la je Tweet
    29. sij

    contributors are thrilled and delighted to release our newest major update, Godot 3.2, after 10 months of work by 450 contributors! The focus was on bugfixing and usability, but features weren't left out either. Read the blog for an overview!

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  5. 28. sij

    Note that in many IDEs, you can simply hover the macro anywhere it's used to see its documentation (as the docblock is located just above it).

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  6. 28. sij

    I spent some time improving the documentation for the C++ error macros used in . If you've ever browsed Godot's source code and didn't understand the difference between the various `ERR_*` macros, this is for you 🙂

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  7. 27. sij

    More command-line goodness for . There's now an editor Bash completion script to complement the zsh completion script 💻

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  8. 24. sij

    New in documentation: the search bar is now fixed in the top-left corner when scrolling. This makes it always accessible! 📜 Try it out on .

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  9. proslijedio/la je Tweet
    22. sij

    0.8 ( based procedural texture authoring tool) is available for download (). Please do not hesitate to send feedback!

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  10. 21. sij

    There's a further startup time improvement in tow, but it will probably be merged after 3.2 is out as its release is imminent:

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  11. 21. sij

    I optimized the project manager and editor startup to avoid duplicate work. It should now be noticeably faster. Thanks to qarmin for finding out the original issue! ❤️

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  12. 17. sij

    Here are some tweaks to the class reference display in the editor and online help for better readability 📘 The full description is now placed just below the brief description. The "Brief Description" header was also removed as it was redundant.

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  13. 15. sij

    Small new feature in : There's now a visible crosshair when using the freelook mode in the 3D editor. It should make navigating a bit more convenient 🙂

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  14. 14. sij

    The documentation's `latest` branch now comes with a dark theme! ☀️🌙 It'll be used automatically depending on your OS theme settings. (A theme switcher will be added at some point in the future.)

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  15. 10. sij

    Also, this is probably the first Godot video in this resolution to be uploaded to YouTube 😉 Obviously, it wasn't recorded in real-time (it was pre-rendered using a script), but it shows what's possible with the work-in-progress Vulkan rendering engine.

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  16. 10. sij

    I put my computer to work and re-recorded 's real-time global illumination demo in 8K @ 60 FPS!💡

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  17. 10. sij

    For the command line fans out there, I made a completion file for 💻 It can even suggest option values when you press Tab.

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  18. 7. sij

    The Environment class is now fully documented! 🌎 (This is the resource used by the WorldEnvironment node, which lets you configure various graphical effects.)

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  19. proslijedio/la je Tweet
    31. pro 2019.

    A decade of Godot development in retrospective, and future:

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  20. 1. sij

    Happy new year 2020! I put together a small editor feature to celebrate 🎉 Light gizmos are now tinted with the light's color for easier navigation in the 3D viewport, especially when using the unshaded display mode.

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  21. 23. pro 2019.

    I just added the Ayu Mirage theme to my syntax themes repository!

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